Mushroomies

Medium plant, neutral

Armor Class 14 (natural armor)
Hit Points 27 (6d8)
Speed 20 ft.

STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 10 (+0) 16 (+3) 15 (+2) 8 (-1)

Skills Stealth +3, Survival +4
Saving Throws: Con +4
Damage Immunities poison
Condition Immunities poisoned, Stunned, Unconscious
Senses darkvision 120 ft., passive Perception 12
Languages telepathy 120 ft.
Challenge 2 (450 XP)

Special Qualities

  • Naturally Stealthy. The mushroomie has advantage on stealth checks.
  • Telepathic. All mushroomies within a 120 ft. range can communicate telepathically with any or all others. This communication is selective and works just like normal speech, but cannot be heard by non-mushroomies unless they so choose. This gives them a combat advantage due to tactics, so long as any two or more mushroomies are within 10 ft. of each other and both are awake, aware, and mobile, they each gain advantage on attacks.

Actions

  • Multiattack. The mushroomie makes 2 slam attacks.
  • Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage.
  • Spores (recharge 5-6). The mushroomie emits a cloud of spores that fill a 30′ radius area. The mushroomie may choose which kind of spores to use from the following:
    • Pacifism. All creatures in range must make a DC 15 Constitution save or will drop weapons and sit upon the ground. This effect lasts so long as the creatures are within range of the spores, up to 1 minute.
    • Hallucinogenic. All creatures in range must succeed at a DC 15 Constitution save or be affected as per the hypnotic pattern spell, save that the mushroomie does not need to concentrate to maintain the effect.
    • Fear. All creatures in range must succeed at a DC 15 Constitution save or be affected as per the fear spell, except that the mushroomie does not need to concentrate to maintain the effect.

About

Living mushrooms. Mushroomies are quite literally living mushrooms. They appear as man-like creatures who at a distance may resemble dwarves with broad-brimmed hats. Upon approaching more closely, however, one will see that they are vaguely anthropomorphic in shape, but are indeed mushrooms with a stock and cap, and with arms and legs allowing them to move about freely.

Peaceful and solitary. Mushroomies are peaceful creatures who live in their own family communities of up to twelve individuals and can be found where normal mushrooms grow, usually in deep, dark and dank places. They do not care for contact with others, and just wish to be left to their own devices. They spend much of their lives in a trance-like state communing with one another. When encountered in a group, all mushroomies are of the same family line.

When not in a trance, they spend their nights working. As nocturnal creatures, they venture out in the dark to gather the nutrient-rich soil that they require for nourishment from the surrounding countryside.

They will travel as far as they need, but no further than will allow them to return home before daybreak.

Combat last. Mushroomies, when pressed, will attack with their heavy fists, but for them, battle is a last resort. They much prefer to use their spores to incapacitate enemies temporarily, and then flee and hide until such enemies pass. They are not above simply moving their entire home if the threat becomes too persistent.

Section 15: Copyright Notice

The Lost City of Gaxmoor, Copyright 2020, Troll Lord Games: Author Ernest G. Gygax, Luke Gygax.

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