Mythic Dragon

Gargantuan mythic dragon, lawful good

Armor Class 24 (natural armor), 32 (heavy plate)
Hit Points 2,296 (112d20 + 1,120)
Speed 40 ft., fly 80 ft., swim 40 ft.

STR DEX CON INT WIS CHA
32 (+11) 6 (-2) 30 (+10) 19 (+4) 26 (+8) 25 (+7)

Saving Throws Str +22, Dex +9, Con +21, Int +18, Wis +19, Cha +18
Skills Athletics +33, History +18, Intimidation +29, Perception +19
Damage Resistances damage from non-Epic creatures
Damage Immunities lightning
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 29
Languages Common, Draconic
Challenge Mythic 5

SPECIAL TRAITS

  • Amphibious. The mythic dragon can breathe air and water.
  • Dragon Armor. The mythic dragon wears special heavy plate armor designed for him. While wearing said armor he has a +8 bonus to his AC (included above) and has resistance to damage from non-Epic creatures. Additionally, the armor includes barding and a saddle, allowing him to be ridden as a mount.
  • Immense. The mythic dragon’s form is tremendous. He is 60 feet long from snout to tail and has a wingspan of 120 feet. On the battlefield he typically occupies a 30-foot-by-30-foot space. Additionally, the mythic dragon has Epic advantage on attacks against creatures of Huge size or smaller, can end his movement in a Huge or smaller creature’s space, and does not treat such spaces as difficult terrain when moving through them. Finally, the mythic dragon can spend 20 feet of movement to deal 50 bludgeoning damage to an unattended object or structure within 5 feet of him.
  • Mythic Resistance. When the mythic dragon fails a saving throw, he can expend one of his unspent legendary actions to choose to succeed instead.
  • Wargear. The mythic dragon’s limbs are sharpened by magic and outfitted for war. His attacks are magical, and if a target would be immune to damage dealt by his attacks, it instead has resistance.

MYTHIC ACTIONS

On initiative count 20 (losing initiative ties), the mythic dragon takes a mythic action to cause one of the following effects. The mythic dragon cannot cause the same effect twice in a row.

  • Essence of Lightning. The mythic dragon becomes wreathed in lightning until the next initiative count of 20. When a creature within 15 feet of him hits him with a melee attack, it must succeed on a DC 27 Constitution saving throw or be stunned until the start of its next turn.
  • Spirit of Thunder. The mythic dragon is surrounded by a cacophonous burst of thunder in a 300-foot-radius sphere centered on him until the next initiative count of 20. Enemy creatures in the affected area are deafened. Additionally, when an enemy creature in the area casts a spell with a verbal component, it must succeed on a DC 27 Constitution saving throw or the spell fails and any resources used to attempt the cast are expended.

ACTIONS

  • Multiattack. The mythic dragon can use his Heroic Presence. He then makes four attacks, only one of which can be a Bite or Tail attack, and only two of which can be Claw attacks.
  • Bite. Melee Weapon Attack: +22 to hit, reach 25 ft., one target. Hit: 63 (8d12 + 11) piercing damage and 55 (10d10) lightning damage. If this attack scores a critical hit and the target is reduced to zero hit points, the mythic dragon tears it in half.
  • Breath Weapon (Recharge 5-6). The mythic dragon uses either Neutralizing Breath or Storm Breath.
  • Neutralizing Breath. The mythic dragon exhales a neutralizing gas in a 60-foot cone. Any non-Epic spells or magical effects in the affected area have their effects suppressed for 1 minute.
  • Storm Breath. The mythic dragon exhales a cyclone of wind and lightning in a 120-foot cone or a 500-foot line. Creatures in the affected area must succeed on a DC 27 Strength saving throw or be thrown away from the mythic dragon to the end of the affected area. Additionally, an affected creature takes 55 (10d10) lightning damage and 55 (10d10) thunder damage on a failed save, or half as much on a success.
  • Claw. Melee Weapon Attack: +22 to hit, reach 15 ft., one target. Hit: 29 (4d8 + 11) slashing damage.
  • Heroic Presence (Recharge 4-6). Each friendly creature of the mythic dragon’s choice that can hear him gains Epic advantage on attack rolls, saving throws, and ability checks until the end of his next turn. Additionally, if an affected creature is under a harmful effect that would allow it to attempt a saving throw to end the effect, it may immediately attempt a single saving throw to end the effect.
  • Tail. Melee Weapon Attack: +22 to hit, reach 30 ft., one target. Hit: 44 (6d10 + 11) bludgeoning damage. If a target is a creature, it must succeed on a DC 27 Strength saving throw or be either forced prone or thrown up to 200 feet in a straight line away from the mythic dragon (it’s choice). If a creature so thrown collides with anything that would prevent that movement, both it and whatever it collided with take 5 (1d10) bludgeoning damage for every 10 feet of movement prevented by the collision.

LEGENDARY ACTIONS

The mythic dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The mythic dragon regains spent legendary actions at the start of his turn.

  • Dash. The mythic dragon moves up to his speed.
  • Deep Breath (Costs 2 Actions). The mythic dragon recharges his Breath Weapon.
  • Tail. The mythic dragon makes a Tail attack.
  • Triumphant Roar. The mythic dragon emits a roar of triumphant victory. Each enemy creature within 120 feet of him must succeed on a DC 27 Constitution saving throw or become frightened until the end of their next turn.

MYTHIC EFFECTS

As a mythic creature, the mythic dragon causes the following effects.

Battle Fury. The mythic dragon revels in the glory of battle, his senses and skills sharpening with every blow. The dragon’s attacks are more likely to score a critical hit the longer he has been fighting, according to the Battle Fury table. The mythic dragon gains the benefits of this feature at the start of each of his turns. This benefit ends if he does not attack an enemy creature for at least 1 minute.

Battle Fury
Turn Critical Hit on Attack Rolls Of…
1 20
2 19-20
3 18-20
4 17-20
5 16-20
6 14-20
7 12-20
8 10-20

Strategic Genius. The mythic dragon knows more of warfare than the average god of war and uses that expertise to great effect. While in combat with him, friendly creatures gain the following benefits for as long as they can hear his commands.

  • Can use the mythic dragon’s proficiency bonus (+11) instead of their own.
  • Have Epic advantage on saving throws and ability checks.
  • Are immune to the frightened and charmed conditions.
  • Will not surrender unless the mythic dragon commands them to do so.
Section 15: Copyright Notice

Epic Legacy Campaign Codex Copyright 2020 2CGaming, LLC Author Ryan Servis

This is not the complete license attribution - see the full license for this page