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Naga, Dark, Nightmare

Large monstrosity, lawful evil

Armor Class 18 (natural armor) 477
Hit Points 195 (15d10 + 45)
Speed 40 ft., fly 10 ft.

STR DEX CON INT WIS CHA
19 (+4) 18 (+4) 16 (+3) 16 (+3) 19 (+4) 18 (+4)

Saving Throws Dex +8, Con +7, Int +7, Wis +8, Cha +8
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages Common, Dreamspeak
Challenge 12 (8,400 XP)

SPECIAL TRAITS

ACTIONS

  • Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one.
  • Sting. Melee Weapon Attack: +8 to hit, reach 15 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one.
  • Read Thoughts. The naga magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the naga can continue reading its thoughts, as long as the naga‘s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the naga has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
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Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham