Naga, Scalding (Poisoned)

Family: Nagas

Large monstrosity, chaotic neutral

Armor Class 21 (natural armor)
Hit Points 105 (10d10 + 50)
Speed 30 ft., fly 50 fly, swim 50 ft.

STR DEX CON INT WIS CHA
22 (+6) 26 (+8) 20 (+5) 5 (-3) 19 (+4) 18 (+4)

Saving Throws Con +9, Wis +8
Skills Perception +12, Stealth +12
Damage Immunities fire, poison
Damage Vulnerabilities cold
Condition Immunities charmed, poisoned
Senses darkvision 60 ft, passive Perception 22
Languages understands Aquan, but can’t speak
Challenge 9 (5,000 XP)

SPECIAL TRAITS

  • Amphibious. The naga can breathe air and water.
  • Cloud Sight. The naga can see through clouds, gases, mists, and fogs as if they were not there.
  • Poisoned. Though normally immune to poison, the abnormal minerals around it have suffused the creature’s being and affected it, removing its ability to speak. However, it can still use somatic componetns and cast spells. A greater restoration cast on the scalding poisoned scalding naga returns its Intelligence score to 11, and restores its ability to speak Aquan and Common.
  • Spellcasting. The naga is a 5th level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 bonus to hit with spell attacks), and it needsonly verbal components to cast its spells. The naga has the following sorcerer spells prepared:
  • Steam Form. When the scalding poisoned naga casts its gaseous form spell, it can alter the spell, changing its duration to (concentration, up to 1 minute), and taking the form of steam. All creatures that enter the steam’s area or end their turn in it must make a Constitution saving throw or take 10 (3d6) fire damage on a failure, or half as much on a success. This special casting of the spell can only be done once, after which the naga must finish a long rest to do so again.

ACTIONS

  • Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (2d8 + 8) piercing damage and 10 (3d6) fire damage, and the target must make a DC 16 Constitution saving throw, taking 10 (3d6) poison damage on a failure, or half as much on a success.
  • Steam Breath (Recharge 5-6). The naga exhales a cloud of superheated steam. The steam can be expelled either as a 60 ft. line or in a 10 ft. radius centered on the naga. Creatures caught in the steam must make a DC 18 Dexterity saving throw or take 48 (8d12) fire damage on a failure, or half as much damage on a successful one.
Section 15: Copyright Notice

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