5e SRD >Creatures >

Necrolord

Medium undead, neutral evil

Armor Class 19 (natural armor)
Hit Points 135 (18d8+54)
Speed 30 ft., fly 60 ft. (hover)

STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 16 (+3) 17 (+3) 15 (+2) 21 (+5)

Saving Throws Con +10, Int +10, Wis +9
Skills Arcana +10, History +10, Insight +9, Perception +9
Damage Resistances cold, lightning, necrotic, radiant; bludgeoning, piercing, and slashing
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses truesight 120 ft., passive Perception 19
Languages Common, Draconic, Undercommon
Challenge 22 (41,000 XP)

SPECIAL TRAITS

ACTIONS

  • Animate Servants (Recharge 6). The necrolord conjures 1d4 vampires or a mummy lord in an unoccupied square within 30 feet.
  • Colossal Tail. Melee Weapon Attack: +18 to hit, reach 150 ft., multiple targets more than 30 feet away from Níðhöggr (150-foot cone centered on one target; roll separately for each creature and object in the area). Hit: 42 (5d12+10) bludgeoning damage and the target makes a DC 26 Strength saving throw or is knocked prone.
  • Necroscythe. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (3d6+8) magical slashing damage plus 14 (4d6) necrotic damage and 14 (4d6) psychic damage. If the target is a creature, its hit point maximum is reduced by an amount equal to the necrotic and psychic damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.

LEGENDARY ACTIONS

The necrolord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The necrolord regains spent legendary actions at the start of its turn.

  • Cantrip. The necrolord casts a cantrip.
  • Necroscythe (Costs 2 Actions). The necrolord makes one necroscythe attack.
  • Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of the necrolord must make a DC 20 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

ABOUT

There is only the necrolord. The master of undeath is among the oldest creatures in existence and like a stone fixed against the current of time. It fiercely guards its ancient knowledge however and long ago became obsessed with its hunger to know not just more but all, that craving all that remains of the mortal it once was.

Section 15: Copyright Notice
Tome of Beasts 2. © 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham.