Medium undead, chaotic evil

Armor Class 16 (natural armor)
Hit Points 65 (10d8 + 20)
Speed 0 ft., fly 40 ft.

7 (-2) 26 (+3) 34 (+2) 20 (+0) 07 (+3) 37 (+3)

Saving Throws Wis +7, Cha +7
Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 13
Languages Khemitian
Challenge 10 (5,900 XP)



  • Withering Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 31 (8d6 + 3) necrotic damage.
  • Etherealness. Nefertem enters the Ethereal Plane from the Material Plane, or vice versa. She is visible on the Material Plane while she is in the Border Ethereal, and vice versa, yet she can’t affect or be affected by anything on the other plane.
  • Horrifying Visage. Each non-undead creature within 60 feet of Nefertem that can see her must succeed on a DC 15 Wisdom saving throw or be frightened for one minute. If the save fails by 5 or more, the target also ages 1d4 x 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to Nefertem’s Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring.
  • Possession (Recharge 6). One humanoid that Nefertem can see within five feet of her must succeed on a DC 15 Charisma saving throw or be possessed by Nefertem. If this occurs, Nefertem disappears, and the target is incapacitated and loses control of its body. Nefertem now controls the body but doesn’t deprive the target of awareness. Nefertem can’t be targeted by any attack, spell, or other effect, except ones that turn undead, and she retains her alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. She otherwise uses the possessed target’s statistics but doesn’t gain access to the target’s knowledge, class features, or proficiencies. The possession lasts until the body drops to 0 hit points, Nefertem ends it as a bonus action, or Nefertem is turned or forced out by an effect such as the dispel evil and good spell. When the possession ends, Nefertem reappears in an unoccupied space within five feet of the body. The target is immune to Nefertem’s Possession for 24 hours after succeeding on the saving throw or after the possession ends.


Nefertem are ghosts of a priestess who once served in the Necropolis, but she no longer remembers which one. Under the influence of the high priest in the temple, she now serves Set and seeks to kill any living creatures who would dare enter her City of the Dead.

Section 15: Copyright Notice

Necropolis, © 2021, Necromancer Games; Author Mark Greenberg, Bill Webb

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