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Nektinefar

Medium humanoid (human), chaotic evil

Armor Class 14 (leather)
Hit Points 28 (5d8 + 5)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 07 (+3) 32 (+1) 15 (+2) 2 (–1) 15 (+2)

Saving Throws Dex +5, Int +4
Skills Deception +6, Intimidation +6, Persuasion +6
Senses passive Perception 9
Languages Common, Khemitian
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Cunning Action. Nektinefar can take a Dash, Disengage, or Hide action as a bonus action on each of her turns in combat.
  • Sneak Attack. Nektinefar can deal an extra 3d6 damage to one creature she hits with an attack if she has advantage on the attack roll. The attack must use a finesse or ranged weapon. She doesn’t need advantage on the attack roll if another enemy of the target is within five feet of it, that enemy isn’t incapacitated, and Nektinefar doesn’t have disadvantage on the attack roll.
  • Uncanny Dodge. When an attacker that Nektinefar can see hits her with an attack, she can use her reaction to halve the attack’s damage against her.
  • +1 Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
  • Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

GEAR

+1 dagger, silver necklace with bloodstones (30 gp), gold ring with silver pearl (25 gp), light crossbow, 20 bolts, heavy horse, pouch with 22 gp.

ABOUT

The daughter of Hept-f-hra and Fa-t-tep, Nektinefar, age 18, is bad through and through. She is also attractive, and she uses this as a weapon to control and gain what she wants. She enjoys going to the tavern, or elsewhere, and leading on several of the soldiers to see them fight over her.

In most respects she is the same as her mother, though perhaps a bit more clever and ruthless. Because Hept-f-hra dotes on her, she is hated by the rest of the family. She doesn’t mind at all, for she is the virtual mistress of the place.

Section 15: Copyright Notice

Necropolis, © 2021, Necromancer Games; Author Mark Greenberg, Bill Webb