Netherpossum, Sacred

Small beast, unaligned

Armor Class 13 (natural armor)
Hit Points 27 (6d6 + 6); Wound Threshold 7
Speed 60 ft.

5 (-3) 14 (+2) 12 (+1) 10 (+0) 14 (+2) 14 (+2)

Skills Insight +4, Perception +4, Survival +4
Senses darkvision 120 ft., passive Perception 14
Languages understands Undercommon and can read it, but cannot speak
Challenge 1 (200 XP)


  • Innate Spellcasting. The sacred netherpossum’s spellcasting ability is Charisma (spell save DC 12). The sacred netherpossum can innately cast the following spells, requiring no material components:
  • Keen Smell. The sacred netherpossum has advantage on Wisdom (Perception) checks that rely on smell.
  • Pack Tactics. The sacred netherpossum has advantage on attack rolls against a creature if at least one of the netherpossum’s allies is within 5 feet of the creature and the ally isn’t incapacitated.


  • Multiattack. The sacred netherpossum makes two bite attacks.
  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage.


A sacred netherpossom may be born within a colony of wild netherpossums, but is set apart by the sharpness of its mind, which seems comparable to that of humanoids. They possess true personalities, with fallible characters, diverse tastes, desires, and goals in life. They might lead groups of netherpossums or mingle with other creatures. They seem to enjoy places imbued with Death’s sacred presence. Some sacred netherpossums have even received messages from celestials in service to the deity. It is said they can talk to the dead in their own tongue, which the dead can understand, surprisingly. To some, the sacred netherpossum is at the crossroads between beast and celestial.

Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.

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