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Netherpossum

Small beast, unaligned

Armor Class 12 (natural armor)
Hit Points 13 (3d6 + 3); Wound Threshold 5
Speed 30 ft.

STR DEX CON INT WIS CHA
5 (-3) 13 (+1) 12 (+1) 4 (-3) 12 (+1) 6 (-2)

Skills Insight +3, Perception +3, Survival +3
Senses darkvision 60 ft., passive Perception 13
Languages
Challenge 1/4 (25 XP)

SPECIAL TRAITS

  • Keen Smell. The netherpossum has advantage on Wisdom (Perception) checks that rely on smell.
  • Pack Tactics. The netherpossum has advantage on attack rolls against a creature if at least one of the netherpossum’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

ACTIONS

  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage.

ABOUT

Netherpossom possess true personalities, with fallible characters, diverse tastes, desires, and goals in life. They seem to enjoy places imbued with Death’s sacred presence. It is said they can talk to the dead in their own tongue, which the dead can understand, surprisingly.

Netherpossums are able to feign death in case of danger. They’re then struck with rigor mortis and give off a putrid, rotting smell. This ability to inflict a false death upon themselves translates into interesting alchemical properties, and ingredients extracted from netherpossums allow the creation of different potions.

Section 15: Copyright Notice

Creatures: Netherworld Kickstarter Monsters Preview Copyright © 2022 Agate RPG Authors Joëlle ‘Iris’ Deschamp and Nelyhann

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