Nettle Boar

Medium plant, unaligned

Armor Class 11 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 40 ft.

13 (+1) 11 (+0) 12 (+1) 2 (-4) 9 (-1) 5 (-3)

Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 9
Languages understands Sylvan but can’t speak
Challenge ¼ (50 XP)


  • Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be forced prone.
  • Relentless (Recharges atier a Short or Long Rest). If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
  • Mask of the Fey Wild. The boar can attempt to hide even when it is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.


  • Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
  • Poison Spines (Recharges atier a Short or Long Rest). Each creature within 10 feet must succeed on a DC 10 Dexterity saving throw or take 1 piercing damage and be poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Nettle boars are highly aggressive fey, their stout bodies covered in long quills bearing an unforgiving poison that wracks their victims with intense pain.

Not overly fond of company, these fey are a rare sight, a fact that most creatures don’t mind due to their hostile nature. It is unclear why the Greenkeeper decided to create the nettle boars, as they seem to answer to no higher purpose other than seeking solitude.

Prickly Hermits. Nettle boars prefer to be left alone, often sequestering themselves in the deep woods, swamps, and other unforgiving terrain where they can live undisturbed by other creatures. When threatened or angry, a nettle boar will launch the quills from its back in all directions. Travelers unfortunate enough to happen upon a “bristle bush” soon learn why it’s best to keep to the beaten path.

Unlikely Guardians. Knowing the fey’s aggressive response to uninvited guests, clever druids and rangers sometimes use the dwellings of nettle boars to hide away supplies and treasure. Whether concealing these treasures or retrieving them, patience is required, as nettle boars rarely leave their homes.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

This is not the complete section 15 entry - see the full license for this page