Night Hag, Yagra

Family: Hags

Medium fiend

Armor Class 17 (natural armor)
Hit Points 112 (15d8 + 45)
Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 16 (+3) 16 (+3) 14 (+2) 16 (+3)

Skills Deception +7, Insight +6, Perception +6, Stealth +6
Senses darkvision 120 ft., passive Perception 16
Languages Abyssal, Common, Primordial, Infernal
Challenge 7 (2,900 XP)
Proficiency Bonus +3

SPECIAL TRAITS

  • Innate Spellcasting. The hag’s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
  • Magic Resistance. The hag has advantage on saving throws against spells and other magical effects.

ACTIONS

  • Claws (Hag Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
  • Change Shape. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn’t transformed. She reverts to her true form if she dies.
  • Etherealness. The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession.
  • Nightmare Haunting (1/Day). While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target’s hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag’s soul bag. The reduction to the target’s hit point maximum lasts until removed by the greater restoration spell or similar magic.
  • Innate Spellcasting (must possess the hag’s eye). The hag casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15), and the spell attack bonus is +7.

ABOUT

A yagra is a night hag that has managed to entrap the souls of the other hags of her coven in her own hag’s eye. By doing this, it gained the power of the coven without the need of other hags.

Section 15: Copyright Notice

Mother of Monsters False Prophecies (5e) Copyright 2023 Legendary Games. Authors Adrian Arduini, Mike Myer, Lynne M. Meyer

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