Night Hound

Medium fey, chaotic evil

Armor Class 13
Hit Points 16 (3d8 + 3)
Speed 50 ft.

14 (+2) 16 (+3) 12 (+1) 8 (-1) 14 (+2) 3 (-4)

Skills Perception +4, Stealth +5
Senses passive Perception 14
Languages Sylvan
Challenge 2 (450 XP)

Special Traits

  • Faultless Tracker. The night hound is given a quarry by its master. The quarry be a specific creature (small or smaller size) or an object the master is personally acquainted with, or it can be a general type of creature or object the master has seen before. The night hound knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The night hound can have only one such quarry at a time. The night hound also always knows the location of its master.
  • Magic Resistance. The night hound has advantage on saving throws against spells and other magical effects.


  • Multiattack. The night hound makes two bite attacks.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. The night hound can also choose to grapple a target (escape DC 13).


The night hound is an evil fey creature that looks like a stocky mastiff. This evil monster is usually in the service of more powerful fey. These hounds are extremely stealthy and often steal treasure or kidnap children for dark fey.

Reliable Retrievers. The night hound is known to be successful in hunting down items. There are many tales of an artifact going missing and a strange hound being reported in the area.

Kidnappers. Most disturbing, however, are the tales of these evil fey kidnapping children. Young fey are warned about these hounds at an early age.

Legendary Loners. Unlike most hounds and mastiffs, the night hound is a loner. They hate other hounds and mastiffs and will attack them on sight, including other night hounds.

Section 15: Copyright Notice

Monsters of Feyland A Collection Of Monsters For 5th Edition © 2018 Cawood Publishing, Author Andrew Cawood