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Night-Touched Controller

Family: Night-Touched

Medium fiend (titanspawn), chaotic evil

Armor Class 18 (natural armor)
Hit Points 120 (16d8 + 48)
Speed 30 ft.

15 (+2) 18 (+4) 17 (+3) 16 (+3) 15 (+2) 18 (+4)

Saving Throws Dexterity +7, Constitution +6, Wisdom +6
Skills Perception +6, Stealth +7
Damage Resistances lightning, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities cold, poison
Condition Immunities exhaustion, poisoned
Senses darkvision 120 ft.; passive Perception 16
Languages Infernal, Titan Speech (can’t speak); telepathy 120 ft.
Challenge 9 (5,000 XP)

Special Traits

  • Innate Spellcasting. The night-touched controller’s spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components.
  • Magic Weapons. The night-touched’s weapon attacks are magical.
  • Night-Touched. Magical darkness doesn’t impede the night-touched’s darkvision. In areas of dim light or darkness, the night-touched has advantage on Dexterity (Stealth) checks to hide.
  • Sunlight Sensitivity. While in sunlight, the night-touched has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Sense Undead. The night-touched controller can automatically sense and discern the location of any undead within 120 feet.


  • Life Drain. Melee or Ranged Spell Attack: +8 to hit, reach 5 ft. or range 60 ft., one target. Hit: 26 (5d8 + 4) necrotic damage plus 22 (5d8) cold damage. The target must succeed on a DC 16 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the night-touched controller’s control, unless the humanoid is restored to life or its body is destroyed.
  • Charm Undead. The night-touched controller targets one undead it can see within 60 feet of it. The target must succeed on a DC 16 Wisdom saving throw against this magic or be charmed by the controller. The charmed target regards the controller as a trusted friend to be heeded and protected. The effect lasts 24 hours or until the night-touched is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.


Night-touched controllers are able to manipulate the undead. Their mastery is so great that they can force spirits back into the material realm, animating simple undead seemingly at will. They are often found in the company of undead creatures, and they shun contact with other night-touched.

A night-touched controller is a strange being with a vaguely humanoid shape, roughly the size of a human male. Its skin is a rubbery deep purplish-black, and it has a severely hunched back. Its abnormally large, thick hands have just three fingers and a thumb.

Fight from the Rear. Night-touched controllers generally do not engage in direct combat. They prefer to summon or create the appropriate creatures to defeat whatever obstacles are present. When forced into combat, they attack with their club-like hands once their useful spells are exhausted.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb