Night-Touched Hound

Family: Night-Touched

Medium fiend (titanspawn), chaotic evil

Armor Class 13 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 50 ft.

16 (+3) 13 (+1) 17 (+3) 7 (-2) 15 (+2) 14 (+2)

Saving Throws Dexterity +3, Constitution +5, Wisdom +4
Skills Perception +6, Stealth +3
Damage Resistances lightning, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities cold, poison
Condition Immunities exhaustion, poisoned
Senses darkvision 120 ft., truesight 30 ft.; passive Perception 16
Languages Infernal, Titan Speech (can’t speak); telepathy 120 ft.
Challenge 2 (450 XP)

Special Traits

  • Innate Spellcasting. The night-touched hound’s spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components.
  • Magic Weapons. The night-touched’s weapon attacks are magical.
  • Night-Touched. Magical darkness doesn’t impede the night-touched’s darkvision. In areas of dim light or darkness, the night-touched has advantage on Dexterity (Stealth) checks to hide.
  • Peerless Tracker. The night-touched hound can use a bonus action to choose one creature it can see as its quarry. The hound knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The hound can have only one creature designated as its quarry at a time.
  • Sunlight Sensitivity. While in sunlight, the night-touched has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) cold damage.


Night-touched hounds are always ready and willing to attack their prey, but often they are accompanied by more dangerous allies, with commands to simply track and corner the quarry.

This mastiff-sized beast resembles a hound, but it has no fur. Its flesh seems rubbery, and it is hard to say whether it is dark brown or black in color. The creature’s eyes and teeth glimmer faintly like pearls against its dark hide.

Because of their aversion to sunlight, night-touched hounds typically harry their prey only after sundown. However, they are intelligent, and if they have reason to believe the prey is aware of its pursuers and nearing a friendly sanctuary or stronghold, then the hound might suffer the effects of sunlight to reach the prey in time. Getting its prey is always a hound’s first priority. When they do attack, night-touched hounds simply savage their victims until one of them is dead, much like any wolf or hunting dog. They may catch foes off-guard initially, though, by approaching with a sudden burst of speed using expeditious retreat or from seemingly nowhere using misty step.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb