Night Tyrant

Large beast, unaligned

12 (+1) 20 (+5) 13 (+1) 3 (-4) 15 (+2) 1 (-5)

Armor Class 16 (natural armor)
Hit Points 110 (13d10 + 39)
Speed 40 ft.
Saving Throws Dexterity +8, Wisdom +5
Skills Perception +8, Stealth +11
Damage Resistances poison; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 18
Challenge 5 (1,800 XP)

Special Traits

  • Spider Climb. The night tyrant can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  • Sedative Spray (Recharge 6). The night tyrant emits a 30- foot cloud of sleep poison. Each creature must make a DC 15 Constitution saving throw or become unconscious for 1 hour. Creatures already asleep make the saving throw at disadvantage. Creatures attacked or grappled by the night tyrant can repeat the saving throw, ending the effect on a success. Creatures that succeed at the saving throw or end the effect are immune to the sleep poison for 24 hours.
  • Forelegs. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: either 8 (1d6 + 5) bludgeoning damage or the creature is grappled (escape DC 11).
  • Mandibles. Melee Weapon Attack: +8 to hit, reach 0 ft., one target. Hit: 8 (1d6 + 5) piercing damage and 35 (10d6) acid damage.


Night tyrants are cowards, waiting until their targets have fallen asleep and then using their poison spray. If confronted with resistance, it will flee back into the trees. A cornered night tyrant will fight with its forelegs and mandibles until it can find an opportunity to escape.

This creature is a hunting spider the size of a horse. It has a mottled black, brown and green carapace, so that it can hide in the trees. It spends its days sleeping in the upper foliage of the tallest trees in the forest and, at night, climbs down as stealthily as possible, until it finds a victim. Then it releases a cloud of sweet-smelling poison.

Sleeping Death. The night tyrant searches for victims from the safety of the forest canopy and then creeps down to release a fine mist from its abdomen that smells like honey. This poison acts as a powerful sedative, lulling its victims into a deep, almost catatonic sleep. Sensory bristles on the spider’s legs monitor the victim’s body temperature and breathing, and when it senses that its soporific has taken effect, it comes down and drags the inert victim back up into the trees. Night tyrants never claim more than one victim a night, but are known to stalk traveling parties for days on end, picking away at them a little each night.

Section 15: Copyright Notice

Creature Collection 5e Copyright 2020 Onyx Path Publishing, Inc.