Medium aberration (mythos), chaotic neutral

Armor Class 15 (natural armor)
Hit Points 48 (8d8 + 12)
Speed 30 ft., fly 40 ft.

16 (+3) 17 (+3) 14 (+2) 5 (-3) 14 (+2) 11 (+0)

Saving Throws Dex +5
Skills Perception +4, Stealth +5
Damage Immunities cold
Senses blindsight 120 ft., passive Perception 14
Languages Deep Speech (can�t speak)
Challenge 1 (200 XP)

Special Traits

  • Faceless. A nightgaunt has no face but can still see in all directions as if its entire body were an eye. It is immune to gaze attacks, but not to illusions that rely upon vision to function. It has no need to breathe and is immune to all inhaled and scent-based effects.


  • Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target, Hit: 12 (2d8 + 3) slashing damage, and the target is grappled (escape DC 16). Until the grapple ends, the target is restrained, and the nightgaunt can�t use its claws on another target.
  • Tickle. As a bonus action, a nightgaunt can use its tail to tickle a grappled or helpless foe with horrible efficiency. The target must succeed at a DC 13 Constitution save or be incapacitated until the end of the nightgaunt�s next turn.


Nightgaunts haunt the deepest and darkest chasms of dreams and lurk in the shadows that loom at the edges of sane slumber but are ready at any moment to snatch a blithe dreamer away, carrying it off into realms of endless nightmare and tickling it terribly all the way. They appear as stooped, emaciated humanoids, yet possess a remarkable strength in their sinewy limbs. With inky black skin, batlike wings, a long spiny tail, and demonic horns protruding from its skull, a nightgaunt is a fearsome foe�yet the lack of any facial features is what makes it truly nightmarish. A typical nightgaunt would stand 7 feet tall if fully upright and weighs 175 pounds.

Emotion Eater. Nightgaunts feed on emotions, preferring despair, horror, and nervous laughter. They enjoy carrying their prey high over the mountains, tickling their prey to create a mix of emotions, and finally dropping their victims in remote areas where other monsters can stalk and kill them. Some creatures pay nightgaunts to serve as guardians or carry them from place to place, though the nightgaunts are prone to turn on their employers at the smallest slight. Most nightgaunts have little interest in anything other than sating their hunger on sleepers and gather in colonies to entertain each other by sharing emotion-memories through strange caresses. They sometimes war with the other creatures found in their desolate realms.

Section 15: Copyright Notice

Mythos Monsters (5E) © 2020, Legendary Games; Authors Michael "solomani" Mifsud, Robert J. Grady, Mark Hart, Jeff Ibach, Alex Riggs, Scott D. Young, Jeff Lee, Matt Kimmel, and Jason Nelson.

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