5e SRD >Creatures >

Nightmare Predator

Tiny monstrosity, chaotic evil

Armor Class 17
Hit Points 260 (40d4+160)
Speed 80 ft.

16 (+3) 25 (+7) 19 (+4) 15 (+2) 13 (+1) 13 (+1)

Saving Throws Int +9, Wis +8, Cha +8
Skills Perception +8, Stealth +16, Survival +8
Condition Immunities exhaustion, frightened
Senses darkvision 200 ft., passive Perception 23
Languages Common
Challenge 22 (41,000 XP)


  • Evasion. If the nightmare predator is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the nightmare predator instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
  • Keen Senses. The nightmare predator has advantage on Wisdom (Perception) checks.
  • Magic Weapons. The nightmare predator weapon attacks are magical.
  • Nimble Escape. The nightmare predator can take the Disengage or Hide action as a bonus action on each of its turns.
  • Pounce. If the nightmare predator moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be forced prone. If the target is prone, the nightmare predator can make one bite attack against it as a bonus action.
  • Running Leap. With a 10-foot running start, the nightmare predator can long jump up to 50 feet.


  • Multiattack. The nightmare predator attacks seven times: once with its bite and four times with its claws.
  • Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 16 (2d8+7) piercing damage plus 11 (2d10) psychic damage. The nightmare predator regains hit points equal to the psychic damage taken.
  • Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 14 (2d6+7) slashing damage plus 7 (2d6) psychic damage.


  • Fast Reactions. The nightmare predator can take 3 reactions each round, but never the same reaction twice against the same target.
  • Uncanny Dodge. When an attacker that the nightmare predator can see hits it with an attack, the nightmare predator can use its reaction to halve the attack’s damage against it.
  • Vicious Rend. When the nightmare predator hits the same target with its bite and claw attacks on its turn, it can use its reaction to deal an extra 18 (4d8) slashing damage.


In the immeterial realms of thought, through the seas of the Astral Plane and in the dimensions in between, there lurk creatures that have existed since time began. These entities are thought by mortals to be monsters but they simple are—both more and less than the creatures burdened with the souls that they so voraciously crave. Millennia spent in constant search for prey have transformed these already lethal creatures into death incarnate, and when they do slip into the Material Plane they take lives with a fervor that puts even the most bloodthirsty warriors to shame.

A nightmare predator darts between victims with an alacrity that leaves witnesses thinking that a freak accident has occurred, totally unaware that a murderous monster is in their midst.

Section 15: Copyright Notice

Tome of Beasts 2. © 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham.

This is not the complete section 15 entry - see the full license for this page