5e SRD >Creatures >

Nixie

Family: Nixie

Small fey, neutral

Armor Class 13
Hit Points 27 (6d6 + 6)
Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA
6 (–2) 16 (+3) 12 (+1) 12 (+1) 16 (+3) 19 (+4)

Saving Throws Con +3, Cha +6
Skills Deception +6, Insight +5, Perception +5
Senses darkvision 60 ft., passive Perception 15
Languages Aquan, Common, Sylvan
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Amphibious. A nixie can breathe air and water.
  • Innate Spellcasting. The nixie’s spellcasting ability is Charisma (spell save DC 14), and requires no material components for the following spells:
  • Shapechanger. A nixie can use her action to polymorph into a Small or Medium aquatic creature, or back into her true form. Her statistics, other than her size, are the same in each form. Any equipment she is wearing or carrying isn’t transformed. She reverts to her true form if she dies.

ACTIONS

  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
  • Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
  • Lure. A nixie sings a magical melody. Every humanoid and giant within 300 feet of her that can hear her song must make a DC 13 Wisdom saving throw or be charmed until the song ends. The nixie must use a bonus action on her subsequent turns to continue singing. She can stop at any time. The song ends if the nixie is incapacitated. While charmed by the nixie, a target is incapacitated and ignores the songs of other nixies. If the charmed target is more than five feet away from the nixie, the target must move on its turn toward her by the most direct route, trying to get within five feet. It doesn’t avoid opportunity attacks, but before moving into damaging terrain such as lava or a pit, and whenever it takes damage from a source other than the nixie, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends. A target that successful saves is immune to the nixie’s song for the next 24 hours.

ABOUT

Nixies are capricious water spirits that dwell in lakes and other large bodies of fresh water. They make their homes in the deeper waters, weaving together lilies and other water plants to form simple yet elegant homes. They are green-skinned with dark green hair and silver eyes, comely in form and feature, and have webbed hands and feet. While not aggressive, they can entrance humanoids and lure them into the water to become servants of the nixies for a year, after which the being is released. During their time in captivity, the captives are given the ability to breath underwater.

Section 15: Copyright Notice
Tome of Horrors 2020, (C) 2020, Necromancer Games