NPC, Breathstealer

Family: NPC

Medium humanoid (any), any non-good

Armor Class 15 (leather armor)
Hit Points 99 (18d8 + 18)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 13 (+1) 10 (+0) 12 (+1) 14 (+2)

Saving Throws Dex +7, Int +3
Skills Deception +5, Insight +3, Perception +3, Stealth +10
Senses passive Perception 13
Languages any two languages
Challenge 7 (2,900 XP)
Proficiency Bonus +3

SPECIAL TRAITS

  • Phrenic Weapons. The breathstealer’s weapon attacks are magical. When the breathstealer hits with any weapon, the weapon deals an extra 3d6 psychic damage (included in the attack).

ACTIONS

  • Multiattack. The breathstealer makes two Shortsword attacks and one Dagger attack or three Psychic Blast attacks. It can replace one attack with a use of Gasp to Survive, if available.
  • Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 10 (3d6) psychic damage.
  • Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 10 (3d6) psychic damage.
  • Psychic Blast. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 16 (4d6 + 2) psychic damage. If the target is currently suffocating from the breathstealer’s Gasp to Survive, the breathstealer can choose to deal 1 psychic damage to the target instead.
  • Gasp to Survive (Recharge 4–6). The breathstealer chooses a creature it dealt psychic damage to within the last minute. The target must make a DC 15 Wisdom saving throw. On a failure, the target takes 14 (4d6) psychic damage and believes it is suffocating, including choking and being unable to speak. On a success, the target takes half the damage and doesn’t believe it is suffocating. At the start of each of the suffocating creature’s turns, it must make a DC 15 Wisdom saving throw. It has disadvantage on this saving throw if it took psychic damage since the start of its prior turn. If it fails three such saving throws before succeeding on three such saving throws, it falls unconscious for 1 hour, returns to breathing normally, and stops making this saving throw. On its third successful save, the effect ends for the creature.

BONUS ACTIONS

ABOUT

A breathstealer’s minor psychic abilities make a victim believe it is out of breath. As bounty hunters, their technique is most effective when an elusive target must be brought in alive and unharmed. Their cloaks are always filled with daggers, shortswords, rope, manacles, and other tools commonly found among bounty hunters.

Section 15: Copyright Notice

Tome of Beasts 3 © 2022 Open Design LLC; Authors: Eytan Bernstein, Celeste Conowitch, Benjamin L. Eastman, Robert Fairbanks, Scott Gable, Basheer Ghouse, Richard Green, Jeremy Hochhalter, Jeff Lee, Christopher Lockey, Sarah Madsen, Ben Mcfarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Chelsea Steverson, Brian Suskind, Mike Welham

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