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NPC, Craftsman

Medium humanoid (human), any alignment (usually lawful neutral)

Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 11 (+0) 11 (+0) 13 (+1) 14 (+2) 11 (+0)

Skills Insight +4, Investigation +3, Persuasion +2, Religion +3
Tool Proficiencies One type of Artisan’s Tools (e.g., Boatwright’s, Brewer’s, Carpenter’s, Cartwright’s, Mason’s, Potter’s, Sculptor’s, Smith’s)
Senses passive Perception 12
Languages Aigyptian, Common (Greek)
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Local Familiarity. A Craftsman has advantage on Insight, Perception, and Stealth skill checks made in or around the immediate vicinity of its community, including any affiliated workshops, quarries, or other areas where people might work on a daily basis.

ACTIONS

  • Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4+1) bludgeoning damage.
  • Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 3 (1d4+1) piercing damage.
  • Handaxe. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d6+1) slashing damage.
  • Light Hammer. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 3 (1d4+1) bludgeoning damage.
  • Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6+1) bludgeoning damage, or 5 (1d8+1) bludgeoning damage if used with two hands to make a melee attack.

ABOUT

Craftsmen are skilled workers who create the material things use by the peoples of Aigyptos, including religious edifices like tombs, temples, and monuments; river vessels used for fishing and transporting materials like stone building blocks; beer and the ceramic jars that hold it; and ironwork like agricultural tools, horseshoes, and chariot hardware.

Craftsmen can generally be found in the villages or temple compounds where they dwell, in workshops or worksites of various sorts, or travelling to or from the places where their skills are needed. A group of Craftsmen might be of either gender or a mix of both. They can be of any alignments but the majority in any particular community will be some variety of lawful.

A Craftsman will generally have one or more appropriate tools that can be used as weapons (e.g., a light hammer for a blacksmith, a handaxe for a carpenter), and might also have a quarterstaff or walking stick/club if on the road. Such characters are not trained as combatants, however, do not wear armor, and will avoid conflict to the great extent possible.

Section 15: Copyright Notice
"Aigyptos: A Gazetteer for 5th Edition" copyright 2021, Skirmisher Publishing LLC.