NPC, Field Commander

Family: NPC

Medium humanoid (any), any

Armor Class 19 (breastplate, shield)
Hit Points 170 (20d8 + 80)
Speed 30 ft.

19 (+4) 14 (+2) 18 (+4) 12 (+1) 13 (+1) 18 (+4)

Saving Throws Con +5, Cha +7
Skills Athletics +8, Investigation +5, Perception +5, Persuasion +8
Condition Immunities frightened
Senses passive Perception 15
Languages Common and one other language
Challenge 10 (5,900 XP)
Proficiency Bonus +4


  • Aura of Courage and Protection. As long as the field commander is conscious, all friendly creatures within 10 feet of it are immune to being frightened and have advantage on all saving throws.
  • Divine Weapons. The field commander’s weapon attacks are magical. When the commander hits with any weapon, the weapon deals an extra 3d8 necrotic or radiant damage (included in the attack), the commander’s choice.


  • Multiattack. The field commander uses Battle Cry, if available. It then makes three Longsword attacks, or it makes two Longsword attacks and uses Spellcasting. If the commander hits one creature with two Longsword attacks, the target must succeed on a DC 16 Constitution saving throw or be stunned until the end of its next turn.
  • Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) necrotic or radiant damage (the commander’s choice).
  • Battle Cry (Recharge 5–6). The field commander shouts a frightful and rallying battle cry. Each hostile creature within 30 of it that can hear the cry must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Each friendly creature within 30 feet of the commander and that can hear the cry has advantage on the next attack roll it makes before the start of the commander’s next turn.
  • Spellcasting. The field commander casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 16):


  • Bolster Soldier. When a friendly creature the field commander can see is hit with a weapon attack, the commander calls out encouragement, and the creature gains 5 (1d10) temporary hp.


Field commanders lead their forces from the front; with astonishing bravery, they become assuring bastions of victory in even the most chaotic melee.

Section 15: Copyright Notice

Tome of Beasts 3 © 2022 Open Design LLC; Authors: Eytan Bernstein, Celeste Conowitch, Benjamin L. Eastman, Robert Fairbanks, Scott Gable, Basheer Ghouse, Richard Green, Jeremy Hochhalter, Jeff Lee, Christopher Lockey, Sarah Madsen, Ben Mcfarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Chelsea Steverson, Brian Suskind, Mike Welham

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