Tiny fey, chaotic evil

Armor Class 14
Hit Points 7 (3d4)
Speed 10 ft., fly 40 ft. (hover)

2 (-4) 18 (+4) 10 (+0) 6 (-2) 14 (+2) 12 (+1)

Skills Perception +4, Stealth +6
Senses darkvision 60 ft., passive Perception 14
Languages Sylvan
Challenge 1/4 (50 XP)


  • Stingers. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 1 piercing damage plus 3 (1d6) necrotic damage, and the target must succeed on a DC 11 Constitution saving throw or be blinded until the end of its next turn.
  • Douse Light. The nyctli magically dispels or douses a single magical or nonmagical light source within 30 feet of it. The nyctli can’t dispel light created by a spell of 3rd level or higher.


A diminutive ball of sickly-looking flesh with an elven face clings to the underside of a rotting log, its body covered in barbed stingers.

Lurking Terrors. Nyctli dwell in moist, dark places, where their coloration and size enable them to easily hide. They delight in torturing other creatures, and nothing makes a nyctli giggle more than seeing its victim flounder about under the effects of its venom.

Hag-Born Horrors. The first nyctli were born from the boils of green hags, and the nyctli exhibit a strange affinity for them.

Green hags sometimes use the nyctli as spies against nearby humanoid settlements.

Section 15: Copyright Notice

Tome of Beasts 2. © 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham.

This is not the complete section 15 entry - see the full license for this page