Nymph, Fire

Family: Nymphs

Medium fey, neutral

Armor Class 11 (16 with barkskin)
Hit Points 22 (5d8)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 11 (+0) 14 (+2) 15 (+2) 18 (+4)

Skills Perception +4, Stealth +5
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 14
Languages Elvish, Sylvan
Challenge 1 (200 XP)

Special Traits

  • Innate Spellcasting. The nymph’s innate spellcasting ability is Charisma (spell save DC 14). The nymph can innately cast the following spells, requiring no material components:
  • Magic Resistance. The nymph has advantage on saving throws against spells and other magical effects.
  • Speak with Beasts and Plants. The nymph can communicate with beasts and plants as if they shared a language.

Actions

  • Club. Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage plus 2 (1d4) fire damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh plus 2 (1d4) fire damage.
  • Fey Charm. The nymph targets one humanoid or beast that she can see within 30 feet of her. If the target can see the nymph, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the nymph as a trusted friend to be heeded and protected. Although the target isn’t under the nymph’s control, it takes the nymph’s requests or actions in the most favorable way it can. Each time the nymph or its allies do anything harmful to the target, the target can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the nymph dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target’s saving throw is successful, the target is immune to the nymph’s Fey Charm for the next 24 hours. The nymph can have no more than one humanoid and up to three beasts charmed at a time.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene

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