Family: Nymphs


    Medium fey, chaotic neutral

    Armor Class 14
    Hit Points 40 (9d8)
    Speed 30 ft., swim 20 ft.

    10 (+0) 18 (+4) 10 (+0) 12 (+1) 14 (+2) 16 (+3)

    Skills Insight +7, Perception +7, Stealth +6
    Condition Immunities charmed
    Senses darkvision 60 ft., passive Perception 17
    Languages Sylvan
    Challenge 4 (1,100 XP)

    Special Traits

    • Amphibious. The nymph can breathe air and water.
    • Innate Spellcasting. The nymph’s innate spellcasting ability is Charisma (spell save DC 14). The nymph can innately cast the following druid spells, requiring no components.
    • Magic Resistance. The nymph has advantage on saving throws against spells and other magical effects.
    • Speak with Beasts and Plants. The nymph can communicate with beasts and plants as if they shared a language.


    • Club. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
    • Blinding Beauty. If a humanoid starts its turn within 30 feet of the nymph and can see it, she can force the creature to make a DC 15 Constitution saving throw. On a failed save, the creature is magically blinded. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A humanoid that isn’t surprised can avert their eyes.


    Nymphs are dedicated protectors of nature. They are very inquisitive and continue to explore unknown areas. These fey live very much in the moment and appreciate every new creature and location they discover. However, their curiosity has also gotten them into trouble.

    Section 15: Copyright Notice

    Monsters of Feyland A Collection Of Monsters For 5th Edition © 2018 Cawood Publishing, Author Andrew Cawood

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