Nyx’ Dark Spirits

Medium elemental, unaligned

Armor Class 13
Hit Points 71 (11d8 + 22)
Speed 30 ft.

5 (-3) 16 (+3) 15 (+2) 4 (-3) 20 (+5) 7 (-2)

Saving Throws Wis +8
Skills Perception +8, Stealth +6
Damage Resistances acid, cold, fire, lightning, thunder
Condition Immunities charmed, exhaustion, frightened
Senses blindsight 60 ft., passive Perception 18
Languages Celestial, Primordial
Challenge 6 (2,300 XP)

Special Traits

  • Innate Spellcasting. The dark spirit’s innate spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
  • Amorphous. The dark spirit can move through a space as narrow as 1 inch wide without squeezing.
  • Freedom of Movement. The dark spirit ignores difficult terrain, and magical effects can’t reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.


  • Multiattack. The dark spirit makes one Bite attack and one Claw attack.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) psychic damage if the dark spirit is in total darkness.
  • Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) slashing damage plus 7 (2d6) psychic damage if the dark spirit is in total darkness.


Born of the primordial chaos and darkness, these ghost-like, slender beings respond to the god of the night’s call. They harass their prey; assailing it until it breaks down to the basic elements of chaos from which it first came.

Section 15: Copyright Notice

Dungeons & Divinities: Greek Pantheon Codex Copyright 2020 Nicolas (Zehus) Levastre Author: Nicolas (Zehus) Levastre.