Offal Walker

Medium undead, neutral evil

Armor Class 12 (natural armor)
Hit Points 37 (5d8 + 15)
Speed 25 ft.

13 (+1) 11 (+0) 16 (+3) 5 (–3) 6 (–2) 7 (–2)

Saving Throws Wis +0
Skills Perception +0
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 1 (200 XP)
Proficiency Bonus +2


  • Gut Lassos. The offal walker can have up to three gut lassos at a time. Each gut lasso can be attacked (AC 13; 5 hp; immunity to poison damage). Destroying a lasso deals no damage to the offal walker, which can extrude a replacement gut lasso on its next turn. A gut lasso can also be broken if a creature takes an action and succeeds on a DC 13 Strength check against it.
  • Undead Nature. The offal walker doesn’t require air, food, drink, or sleep.


  • Multiattack. The offal walker makes one Lasso attack for each gut lasso it has then uses Reel.
  • Lasso. Melee Weapon Attack: +3 to hit, reach 30 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained and the offal walker can’t use the same gut lasso on another target.
  • Slam. Melee Weapon Attack: +3 reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage.
  • Reel. The offal walker pulls one creature grappled by it up to 25 feet straight toward it.


The smell of bile and rot wafts from an assemblage of loose limbs. Three uneven legs support a mass of spines, torsos, and tibia, and a knot of loose intestines hangs from the assemblage.

As wars drag on, necromancers find their inexhaustible armies of the dead become decidedly exhaustible. Skeletons break and zombies are shorn open, leaving the would-be lord of the undead with a pressing need for reinforcements and a pile of seemingly useless limbs. Spare legs, ribcages without skulls, ulnas without radius, and offal: hundreds of feet of useless, rotting intestine.

Offal walkers are patchwork undead designed by enterprising necromancers determined to put the spare intestines to use.

Necromantic Leftovers. An offal walker is constructed from a smattering of spare legs, and whatever animal bones are nearby, stitched together to provide a framework and anchoring point for hundreds of feet of coiled intestine. Offal walkers toss these coiled intestines at foes, trapping them in seemingly endless loops of gore.

Support Combatants. Offal walkers are neither durable nor deadly. Their patchwork forms are vulnerable, their loose intestines dangerous only with sustained assault, and they are near helpless in combat.

However, their ability to trap foes magnifies the danger of any undead they accompany. Immobilized prey can’t flee zombies or fight back against skeletons, and offal walkers find a niche in undead legions far after the conflicts that created them end. Some necromancers go out of their way to create offal walkers as a potent second line of their undead hordes.

Section 15: Copyright Notice

Tome of Beasts 3 © 2022 Open Design LLC; Authors: Eytan Bernstein, Celeste Conowitch, Benjamin L. Eastman, Robert Fairbanks, Scott Gable, Basheer Ghouse, Richard Green, Jeremy Hochhalter, Jeff Lee, Christopher Lockey, Sarah Madsen, Ben Mcfarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Chelsea Steverson, Brian Suskind, Mike Welham

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