Ogre Berserker

Family: Ogre

Large giant, chaotic evil

Armor Class 15
Hit Points 168 (16d10 + 80)
Speed 40 ft.

22 (+6) 10 (+0) 20 (+5) 4 (-3) 5 (-3) 7 (-2)

Skills Athletics +9, Intimidation +1
Senses darkvision 60 ft., passive Perception 7
Languages Common, Giant
Challenge 7 (2,900 XP)

Special Traits

  • Blind Rage. If the ogre berserker has 84 hit points or fewer, it can choose to attack with disadvantage but add 7 (2d6) damage to each hit. If the ogre berserker has 42 or fewer hit points, it can choose to attack with disadvantage to add 14 (4d6) damage on a hit.
  • Immense Swing. The ogre berserker can hit up to 2 Medium or smaller targets within 10 feet of each other with each flail attack. A separate attack roll is made for each target.
  • Monumental Stupidity. The ogre berserker has advantage on saving throws against being charmed.
  • Tough. The ogre berserker adds its Constitution modifier to its armor class.


  • Multiattack. The ogre berserker makes two attacks with its flail.
  • Flail. Melee Weapon Attack: +9 to hit, reach 20 ft., one or two targets no more than 10 ft. apart. Hit: 15 (2d8 + 6) bludgeoning damage.
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.

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