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Ogre Collector

Family: Ogre

Huge giant, chaotic evil

Armor Class 18 (improvised armor)
Hit Points 225 (18d12 + 108)
Speed 50 ft.

STR DEX CON INT WIS CHA
23 (+6) 8 (-1) 22 (+6) 6 (-2) 7 (-2) 8 (-1)

Skills Athletics +11, Intimidation +4
Senses darkvision 60 ft., passive Perception 8
Languages Common, Giant
Challenge 13 (10,000 XP)

Special Traits

  • Colossal Swing. The ogre collector can hit up to 2 Large targets, or 3 Medium or smaller targets within 5 feet of each other with each maul attack. A separate attack roll is made for each target.
  • Monumental Stupidity. The ogre collector has advantage on saving throws against being charmed.

Actions

  • Maul. Melee Weapon Attack: +11 to hit, reach 15 ft., up to three targets no more than 5 ft. apart. Hit: 27 (6d6 + 6) bludgeoning damage.

About

Prodigies amongst their kind, collectors have worked out the benefits of wearing ‘armor’ to augment their natural toughness.

Section 15: Copyright Notice
Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.