Ogre Glutton

Family: Ogre

Huge giant, chaotic evil

Armor Class 14 (natural armor)
Hit Points 200 (16d12 + 96)
Speed 50 ft.

STR DEX CON INT WIS CHA
27 (+8) 10 (+0) 22 (+6) 12 (+1) 16 (+3) 16 (+3)

Saving Throws Con +10, Wis +7, Cha +7
Skills Insight +7, Perception +7
Senses passive Perception 17
Languages Common, Giant
Challenge 9 (5,000 XP)

SPECIAL TRAITS

  • Keen Smell. The ogre has advantage on Wisdom (Perception) checks that rely on smell.
  • Gluttonous Rage (Recharges after a Short or Long Rest). As a bonus action, the ogre can enter a rage at the start of its turn. The rage lasts for 1 minute or until the ogre is incapacitated. While raging, the ogre gains the following benefits:
    • The ogre has advantage on Strength checks and Strength saving throws
    • When it makes a melee weapon attack, the ogre gains a +4 bonus to the damage roll.
    • The ogre has resistance to bludgeoning, piercing, and slashing damage.

ACTIONS

  • Multiattack. The ogre makes two morningstar attacks.
  • Morningstar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
  • Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

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