Ogre Hurler

Family: Ogre

Large giant, chaotic evil

Armor Class 15
Hit Points 66 (7d10 + 28)
Speed 40 ft.

20 (+5) 12 (+1) 18 (+4) 4 (-3) 5 (-3) 8 (-1)

Skills Athletics +7, Intimidation +1
Senses darkvision 60 ft., passive Perception 7
Languages Common, Giant
Challenge 2 (450 XP)

Special Traits

  • Bowler. The objects that the ogre hurler throws have so much momentum they travel an additional 15 feet in a straight line past their landing point. Each creature in the path of the thrown object must succeed on a DC 12 Dexterity saving throw or take 5 (1d10) bludgeoning damage.
  • Monumental Stupidity. The ogre hurler has advantage on saving throws against being charmed.
  • Tough. The ogre hurler adds its Constitution modifier to its armor class.


  • Slam. Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
  • Boulder/Barrel/Sack. Ranged Weapon Attack: +7 to hit, range 30/90 ft., one target. Hit: 14 (2d10 + 5) bludgeoning damage, and the target must succeed on a DC 15 Dexterity saving throw or be forced prone.


If there’s one thing ogres love, it’s hitting people with things.

Hurlers have mastered the art of hitting people with things from a great distance.

Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.

This is not the complete section 15 entry - see the full license for this page