Ogre King

Family: Ogre

Large giant, chaotic evil

Armor Class 19 (makeshift armor and door shield)
Hit Points 126 (12d10 + 60)
Speed 40 ft.

21 (+5) 10 (+0) 20 (+5) 10 (+0) 14 (+2) 12 (+1)

Saving Throws Charisma +13, Dexterity +13, Intelligence +13
Skills Intimidation +4, Perception +5
Senses darkvision 60 ft., passive Perception 15
Languages Giant, Common, Sylvan
Challenge 8 (3,900 XP)

Special Traits

  • Aggressive. As a bonus action, the ogre king can move up to its speed toward a hostile creature he can see.
  • Brute. A melee weapon attack deals one extra die of its damage when the ogre king hits with it (included in the attacks).


  • Multiattack. The ogre king makes three attacks with his mace or two with his shield.
  • Mace of Chaos. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage. Target must make a successful DC 16 Wisdom saving throw or become frightened for 1 minute.
  • Shield Smash. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage and the target must make a DC 16 Strength saving throw or be forced prone.


The ogre king is the leader of the ogres. A large, dark cavern is his home. Numerous ogres, ogre magi, and minions make the cavern their home as well.

Giant Servants. The Mountain Lord and his giants often like to use the ogres to do their dirty work. Not the brightest creatures, the ogres can often be talked into dangerous tasks.

Door Shield. The ogre king wields a large wooden door as his shield.

Section 15: Copyright Notice

Monsters of Feyland A Collection Of Monsters For 5th Edition © 2018 Cawood Publishing, Author Andrew Cawood

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