Ogre Mage

Family: Ogre

Large giant, chaotic evil

Armor Class 10 (15 with mage armor)
Hit Points 51 (6d10 + 18)
Speed 40 ft.

19 (+4) 10 (+0) 16 (+3) 16 (+3) 14 (+2) 10 (+0)

Skills Arcana +6
Senses darkvision 60 ft., passive Perception 12
Languages Giant, Common, Sylvan
Challenge 5 (1,800 XP)

Special Traits


  • Multiattack. The ogre mage makes two attacks with his staff.
  • Staff. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.


Without warning, an ogre in a hooded cloak drops a fireball on your party. You have just encountered an ogre magi! They serve the ogre king and live in the mountains.

Double Trouble. This monster is a fearsome combination of brute and spellcaster. They are extremely aggressive and will attack without hesitation.

Close to the King. These creatures are known to be close allies of the ogre king. They stay in close communication with their leader. However, ogre magi are much more intelligent and can manipulate the king. Some of these evil humanoids feel they can replace their leader.

Section 15: Copyright Notice

Monsters of Feyland A Collection Of Monsters For 5th Edition © 2018 Cawood Publishing, Author Andrew Cawood

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