Ogre Master

Family: Ogre

Huge giant, chaotic evil

Armor Class 19 (half plate)
Hit Points 230 (20d12 + 100)
Speed 45 ft.

STR DEX CON INT WIS CHA
24 (+7) 8 (-1) 20 (+5) 7 (-2) 8 (-1) 10 (+0)

Skills Athletics +12, Intimidation +5
Senses darkvision 60 ft., passive Perception 9
Languages Common, Giant
Challenge 16 (15,000 XP)

Special Traits

  • Colossal Swing. The ogre master can hit up to 2 Large targets, or 3 Medium or smaller targets within 5 feet of each other with each glaive attack. A separate attack roll is made for each target.
  • Monumental Stupidity. The ogre master has advantage on saving throws against being charmed.
  • Tough. The ogre master adds its Constitution modifier to its armor class.

Actions

  • Multiattack. The ogre master makes two attacks with its glaive.
  • Glaive. Melee Weapon Attack: +12 to hit, reach 15 ft., up to three targets no more than 5 ft. apart. Hit: 20 (3d10 + 7) slashing damage.

About

The strongest ogres are most able to defend their food. The most well-fed ogres grow stronger. Masters are the result of a lifetime of good eating.

Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.

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