Ogre Plague-Host

Family: Ogre

Large undead, neutral evil

Armor Class 12 (natural armor)
Hit Points 275 (22d10 + 154)
Speed 30 ft.

23 (+6) 6 (-2) 24 (+7) 2 (-4) 7 (-2) 1 (-5)

Saving Throws Con +12, Wis +3
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life, but can’t speak
Challenge 14 (11,500 XP)

Special Traits

  • Cadaverous Appearance. While the plague-host is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a detect evil and good spell, or similar magic.
  • Grappler. The plague-host has advantage on attack rolls against creatures it is grappling.
  • Bursting Infection. If the plague-host dies, its bloated form explodes. Living creatures within 20 feet of the plague-host must succeed on a DC 20 Constitution saving throw, or take 9 (2d8) necrotic damage and contract the zombie necrosis disease (p.192). Creatures immune to the poisoned condition are immune to this disease.
  • Legendary Resistance (1/Day). If the plague-host fails a saving throw, other than a Constitution saving throw from its Undead Fortitude feature, it can choose to succeed instead.
  • Undead Fortitude. If damage reduces the plague-host to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the plague-host drops to 1 hit point instead.


  • Multiattack. The plague-host makes three attacks: one with its bite and two with its slam.
  • Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage. If the target is a Large or smaller creature, it is grappled. Until this grapple ends, the plaguehost can’t use this hand to make slam attacks against another creature. The plague-host can grapple up to two Medium or smaller creatures.
  • Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) piercing damage. Additionally, living creatures must succeed on a DC 20 Constitution saving throw, or take 18 (4d8) necrotic damage and contract the zombie necrosis disease (p.192).

Legendary Actions

The plague-host can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The plaguehost regains spent legendary actions at the start of its turn.

  • Massive Sway. The plague-host moves up to 10 feet. During this movement, it can attempt to move into another creature’s space. If it does so, the creature must make a DC 15 Strength saving throw. On a failure, the creature is pushed up to 10 feet in a direction of the plague-host’s choosing. On a successful save, the plague-host ends its movement adjacent to the creature.
  • Slam (Costs 2 Actions). The plague-host makes one slam attack.


Those who have had the misfortune of spending time around ogres report that their zombies differ little from the living article, save for the smell.

Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.

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