Ogre, Screed

Family: Ogre

Large giant, lawful evil

Armor Class 14 (natural armor plus dexterity)
Hit Points 80 (10d10+24)
Speed 40 ft.

20 (+5) 12 (+1) 16 (+3) 9 (-1) 10 (+0) 7 (-2)

Damage Immunities lightning, cold, fire, poison
Condition Immunities poisoned
Damage Resistances bludgeoning, piercing, and slashing from non-magical weapons.
Senses darkvision 60 ft., passive Perception 10
Challenge 4 (1,100 XP)


  • Stone Strike. A screed ogre adds double its strength bonus to damage on all successful melee attacks.


  • Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 20 (2d8+10) bludgeoning damage.
  • Stone Sword. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 22 (2d10+10) bludgeoning damage.


There are many names for the ogres which live in this region, the kindest being rock ogres but, in order to distinguish them from the “true” rock ogres found far to the east of this land, we shall call them screed ogres. These are truly hulking creatures with massive shoulders, bent backs, thick muscles wrought tight as iron and skin tanned to a tawny ochre shade.

Weapon Collectors. Screed ogres carry an assortment of weapons gathered from their fallen foes or plundered from the many armories located in the abandoned fortresses found in these lands. Unlike most of their brethren, these ogres have been trained to fight and are capable of using a variety of weapons with skill, and are not above rudimentary tactics. These ogres do not use shields of any kind, as they consider shields the mark of cowards.

Nomadic Raiders. Being nomadic in nature, screed ogres rarely have lairs. However, it is rumored several of the fortresses in the Blighted Screed are home to that most unusual and terrifying of screed ogres-shamans.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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