Ogre, Tooth

Large giant, neutral evil

Armor Class 14 (bone armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft.

STR DEX CON INT WIS CHA
19 (+4) 12 (+1) 16 (+3) 10 (+0) 12 (+1) 7 (-2)

Skills Perception +3, Stealth +3
Senses darkvision 60 ft., passive Perception 10
Languages Common, Giant
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Ambusher. In the first round of a combat, the tooth ogre has advantage on attack rolls against any creature it surprised.
  • Innate Spellcasting. The tooth ogre’s innate spellcasting ability is Wisdom (spell save DC 11). It can innately cast the following spells requiring no material components.
  • Knockdown Gaze. When a creature that can see the tooth ogre’s eyes starts its turn within 30 feet of the tooth ogre, the tooth ogre can force it to make a DC 11 Wisdom saving throw if the tooth ogre isn’t incapacitated and can see the creature. A creature that fails the save is prone until the start of its next turn, when it can avert its eyes again. If the creature looks at the tooth ogre in the meantime, it must immediately make the save.
  • Shadow Stealth. While in dim light or darkness, the tooth ogre can take the Hide action as a bonus action. Its stealth bonus is also improved to +5.
  • Wakeful. When twelve of the tooth ogre’s eyes are closed, its other eyes keep it awake.

ACTIONS

  • Spiked Bone Club. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) bludgeoning damage plus 2 (1d6) piercing damage and the target must make a DC 13 Constitution saving throw or lose a tooth.
  • Bone Shortbow. Ranged Weapon Attack: +3 to hit, range 60/120 ft., one target. Hit: 4 (1d6 + 1) necrotic damage plus 2 (1d4) poison damage and the target must make a DC 13 Constitution saving throw and become infected with gum disease on a failed save. Creatures immune to the poisoned condition are immune to this disease. The humanoid loses teeth equal to the amount of poison damage inflicted in a number of hours equal to 1d12 + the creature’s Constitution score, unless the disease is removed. In half that time, the creature becomes poisoned for the rest of the duration.

ABOUT

This ogre is twice as big as a man and has twenty-four eyes: red, black, green, and blue. It has a long nose, wide mouth, and a tall crown entirely made of teeth. All the buttons on its clothes are teeth, and around its neck hangs a chain of perfectly matched teeth.

Tooth ogres are obsessed with teeth. They collect them from humanoids, relentlessly sneaking into bedrooms at night to fire their poisonous arrows so that children and adults alike lose their teeth. They will take them by force if need be but are loath to do so, preferring instead to ambush sleepers, poisoning them with gum disease so that their teeth fall out. They then gather up the lost teeth at a later time.

Why Do They Collect Teeth? Tooth ogres use them as building material, fashioning everything from their castles to their statuary to their furniture out of them. More important, they build tooth castles for their offspring, which requires a massive number of teeth, who in turn spread out to conquer the teeth of other lands.

Cavity Hunters. Tooth ogres are found on the outskirts of Candy Valley and Mo Valley, both havens of candy and cavities. The ogres wait in ambush for visitors to the realm.

Then they leave, that’s when the ogre’s strike.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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