Ogre Zombie

Family: Ogre

Large undead, neutral evil

Armor Class 8
Hit Points 84 (8d10 + 40)
Speed 30 ft.

STR DEX CON INT WIS CHA
19 (+4) 6 (-2) 20 (+5) 2 (-4) 7 (-2) 1 (-5)

Saving Throws Wis +0
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life, but can’t speak
Challenge 2 (450 XP)

Special Traits

  • Cadaverous Appearance. While the zombie is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a detect evil and good spell, or similar magic.
  • Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

  • Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.

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