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Okiti Poisoner

Small humanoid (okiti), chaotic neutral

Armor Class 17 (leather armor)
Hit Points 19 (3d6 + 9)
Speed 30 ft.

STR DEX CON INT WIS CHA
6 (-2) 16 (+3) 16 (+3) 10 (+0) 10 (+0) 11 (+0)

Skills Acrobatics +5, Perception +2, Sleight of Hand +5, Stealth +5
Damage Immunities poison
Senses darkvision 60 ft., passive Perception 12
Languages Common, Okiti
Challenge 2 (450 XP)

Special Traits

  • Keen Smell. The okiti poisoner has advantage on Wisdom (Perception) checks that rely on smell.
  • Pack Tactics. The okiti poisoner has advantage on an attack roll against a creature if at least one of the okiti poisoner’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
  • Tough. The okiti poisoner adds its Constitution modifier to its AC.

Actions

  • Dagger. Melee or Ranged Weapon Attack: +5 to hit, range 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage and the target must make a DC 12 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.
  • Flask of Poison Cloud. The okiti poisoner throws the flask at a location within 30 feet. When it hits the ground or another hard surface, the flask shatters and releases a cloud of green gas in a 15–foot-radius sphere. All creatures that enter the gas or start their turn there must succeed a DC 15 Constitution saving throw or take 7 (2d6) poison damage and become poisoned for 1 minute. The cloud lasts for 1 minute or until a wind of light or greater speed (at least 5 miles per hour) disperses it.
  • Flask of Sleeping Fog. The okiti poisoner throws the flask at a location within 30 feet. When it hits the ground or another hard surface, the flask shatters and releases a cloud of gray fog in a 20–foot-radius sphere. All creatures that enter the fog or start their turn there must succeed on a DC 13 Constitution saving throw or fall asleep if it has 17 (5d6) or fewer current hit points. A sleeping creature wakes up if it takes damage, or is shaken awake as an action. The cloud lasts for 1 minute or until a wind of light or greater speed (at least 5 miles per hour) disperses it.

About

Those who think okiti nothing more than a charming nuisance need only open a book of medical history to see their folly. Firebrow, Rat-Bite Fever, Knotgut, Yellow Horror, Rot Bones, The Red Death (which commoners call ‘dead by dinner’), The Four Day Shakes; all of these and more see their first victim taken in a city with a known okiti problem.

Masters of their trade, poisoners couple a keen mind with an innate understanding of poisons and disease to cultivate a variety of weapons ranging from noxious fumes to manufactured plagues.

Section 15: Copyright Notice

Game Master’s Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.