5e SRD >Creatures >

Okiti Ringleader

Small humanoid (okiti), chaotic neutral

Armor Class 16 (studded leather)
Hit Points 27 (6d6 + 6)
Speed 30 ft.

7 (-2) 18 (+4) 12 (+1) 10 (+0) 13 (+1) 16 (+3)

Skills Acrobatics +6, Intimidation +5, Perception +3, Persuasion +5, Sleight of Hand +6, Stealth +6
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 13
Languages Common, Okiti
Challenge 2 (450 XP)

Special Traits

  • Courageous Leader. All okiti within 30 feet of the okiti ringleader, who can see and hear it, can add 1d4 to their attack rolls.
  • Keen Smell. The okiti ringleader has advantage on Wisdom (Perception) checks that rely on smell.
  • Pack Tactics. The okiti ringleader has advantage on an attack roll against a creature if at least one of the okiti ringleader’s allies is within 5 feet of the creature and the ally isn’t incapacitated.


  • Multiattack. The okiti ringleader makes three melee attacks.
  • Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
  • Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.


Although nominally in command, ringleaders do not see themselves as superior to their companions; they are respected for their skills and charisma, but have no innate right to lead.

Section 15: Copyright Notice

Game Master’s Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.