5e SRD >Creatures >

Okiti Sneak

Small humanoid (okiti), chaotic neutral

Armor Class 14 (leather armor)
Hit Points 7 (2d6)
Speed 30 ft.

6 (-2) 16 (+3) 10 (+0) 8 (-1) 8 (-1) 14 (+2)

Skills Acrobatic +5, Perception +1, Sleight of Hand +5, Stealth +5
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 11
Languages Common, Okiti
Challenge 1/2 (100 XP)

Special Traits

  • Extra Nimble. The okiti sneak can move through spaces occupied by Medium or larger creatures. Doing so doesn’t provoke an opportunity attack.
  • Keen Smell. The okiti sneak has advantage on Wisdom (Perception) checks that rely on smell.
  • Pack Tactics. The okiti sneak has advantage on an attack roll against a creature if at least one of the okiti sneak’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
  • Sneak Attack. Once per turn, the okiti sneak deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll.


  • Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 +3) piercing damage.


The okiti venerate the sea, and their creation myths center around life being birthed from the water, possibly being representative of a voyage or shipwreck in their cultural memory, suggesting a foreign origin for the species. Proponents of the theory suggesting okiti are the descendants of magically enhanced common rats have yet to satisfactorily explain this, although it is possible to interpret being washed from the sea, a great and mysterious unknown, to the shore, the tangible and knowable, as an allegory for a sudden gain of sentience. Perhaps the okiti know but, given their proclivity for misleading others, they do not say.

The best thieves, sneaks are well-respected for their ability to get in, get a job done, and get out without anyone suspecting a thing.

Section 15: Copyright Notice

Game Master’s Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.