Okpe

Huge elemental (earth), neutral evil

Armor Class 18 (natural armor)
Hit Points 187 (15d10 + 105)
Speed 30 ft., burrow 10 ft.

STR DEX CON INT WIS CHA
23 (+6) 12 (+1) 24 (+7) 9 (-1) 13 (+1) 14 (+2)

Saving Throws Wis +5
Damage Vulnerabilities thunder
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious Senses darkvision 120 ft., passive Perception 11
Languages Terran, some okpe also speak Common
Challenge 11 (7,200 XP)

SPECIAL TRAITS

  • Charge. If the okpe moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, if the target is Huge or smaller it takes an extra 14 (4d6) slashing damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone. The okpe may also make a throwback attack against the prone target.
  • Earth Glide. The okpe can burrow through nonmagical, unworked earth and stone. While doing so, the okpe doesn’t disturb the material it moves through.
  • Elemental Demise. If the okpe dies, its body disintegrates into crystalline powder.
  • Impervious. The okpe has a damage threshold of 5, it reduces all damage from individual attacks by 5 each before applying its resistances, immunities and vulnerabilities.
  • Relentless (Recharges after a Short or Long Rest). If the okpe takes 20 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
  • Siege Monster. The okpe deals double damage to objects and structures.
  • Sure-Footed. The okpe has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

ACTIONS

  • Multiattack. The okpe makes two tusk attacks. Tusk. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
  • Throwback. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 20 (4d6 + 6) bludgeoning damage and the target is flung 10+1d10 feet away from the okpe. This toss does an additional 1d10 points of bludgeoning damage for each 10 feet travelled to the flung creature, which falls prone when it lands.

ABOUT

This lumbering creature is a terror of mountains, hills, and rough badlands terrain, a sentient and vicious agglomeration of living rocks that forms stubby legs and a circular grinding mouth. The okpe resembles a massive boar, standing over 6 feet tall at the shoulder and with its massive chest and abdomen rising often 8 or 9 feet above the ground. The okpe is 12 to 15 feet long and weighs nearly 20 tons.

Stone Carnivore. Unlike most elementals, it hungers for flesh and blood, and it can catch its prey not only in its maw but also between the grinding and shifting bony plates and chunks that make up its body’s substance. It is feared for snatching those who stumble into the cracks along its surface and dragging them off to be consumed at their leisure. An okpe is a persistent hunter and if creatures climb up out of their reach they may wait for days for them to come down, screaming in frustration. Some legends claim the okpe is clever enough to steal cooked meat from human villages and use it to lure children into its clutches.

Section 15: Copyright Notice

Latin American Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Ismael Alvarez, Robert J. Grady, Jason Nelson.

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