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Onaryx Commander

Large fiend, neutral evil

Armor Class 18 (baroque plate) Hit Points 284 (27d10+135)
Speed 40 ft., fly 60 ft.

STR DEX CON INT WIS CHA
24 (+7) 10 (+0) 21 (+5) 12 (+1) 14 (+2) 17 (+3)

Saving Throws Con +10, Wis +7, Cha +8
Skills Athletics +12, Perception +7
Senses blindsight 90 ft., darkvision 60 ft., passive Perception 12
Languages Onaryx, Ultari
Challenge 14 (11,500 XP)

SPECIAL TRAITS

  • Brave. The onaryx commander has advantage on saving throws against being frightened.
  • Onaryx Traits. An onaryx commander has the Echolocation, Flyby Rake, Hegemony Weapon Familiarity (with bonus of +3), and Keen Hearing traits common to all onaryx.

ACTIONS

  • Multiattack. The onaryx commander makes two attacks from the options below.
  • Claw. Melee Weapon Attack: +11 to hit, 10 ft. reach. Hit: 14 (2d6 + 7) slashing damage.
  • Null blade. Melee Weapon Attack: +15 to hit, 10 ft. reach. Hit: 31 (6d6 + 10) slashing damage. This weapon critical hits on a natural 19 and 20 and does double damage against constructs and is considered an adamantine and magic weapon for the purposes of overcoming damage resistances and immunities. Whenever the onaryx commander scores a critical hit he may make another attack with the null blade as a bonus action and the null blade erupts in green energy increasing its magical bonus to +2 (not included) for 1d4 rounds. Finally, each time a null blade strikes an enemy the target must make a DC 15 Constitution saving throw or 1 random magic item or technological device is suppressed for 1 minute, and a random spell affecting the target (if any) is affected as dispel magic, using the onaryx’s Charisma modifier. Photon Blaster. Ranged Weapon Attack: +8 to hit, range 120 ft. one target. Hit: 13 (3d6+3) radiant damage and the target must make a DC 15 Constitution saving throw or be stunned for 1 minute. A stunned creature may make a DC 15 Constitution save at the end of its turn to remove the condition.
  • Sonic cry (Recharges 5-6). An onaryx commander is capable of using its unique vocal structures to produce potent sonic effects. These effects are always a 60 ft. long and 5 ft. wide line and onaryx are immune to their effects and the DC to resist these effects is 18. The onaryx uses one of the following cries.
  • Shattering Screech. The high-pitched frequencies of this sonic cry causes all creatures and objects in its area of effect to make a DC 18 Constitution saving throw or take 13 (3d8) thunder damage. Objects take double damage and creatures made of inorganic material such as stone, crystal, or metal have disadvantage on this saving throw.
  • Paralyzing Scream. All creatures in the line must make a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

ABOUT

One of the oldest of the Elder Evil species, the bat-like onaryx are born predators possessed of both power and prowess that few can match upon battlefield. Theirs is a militant race whose people swell the Ultari Hegemony forces both as rank-and-file soldiers as well as commanding officers and even generals.

Onaryx are an extremely diverse race, and many mutate as they age. Few understand why the mutations occur, and a variety of explanations such as sickness and forced genetic alterations have been credited as the cause of the shift. For the most part, they are hideously formed creatures, with strangely jointed bodies that appear almost crumpled beneath thick knots of sinew and muscle. When standing upright, an onaryx can twist its wings alongside its arms so that they fold backwards, making them nearly undetectable. Their legs too are sized similar to those of a human; however, the knees turn slightly outward and its feet are flat, wide and clawed. Their mottled flesh has a slightly greasy sheen and few hairs. Coloration ranges from drab grayish-green to ochre and dark brown, with dark stains and blotches that make them difficult to spot in the dark. Nails and teeth are a sickly ochre color stained with umber. Depending on age, they stand between 6 to 18 feet tall.

Onayrx prefer the darkness of both night and space and use their uncanny abilities to navigate in complete darkness. They also wield advanced technological weaponry and equipment developed over thousands of years.

Section 15: Copyright Notice
Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham