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Onaryx, Dread

Large fiend, neutral evil

Armor Class 20 (half plate) Hit Points 110 (13d10 + 39)
Speed 40 ft., fly 60 ft.

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 11 (+0) 15 (+2)

Saving Throws Int +5, Wis +3, Cha +5
Senses blindsight 90 ft., darkvision 60 ft., passive Perception 11
Languages Onaryx, Ultari
Challenge 6 (2,300 XP)

SPECIAL TRAITS

  • Onaryx Traits. A dread onaryx has the Battle-tech, Echolocation, Flyby Rake, Hegemony Weapon Familiarity, and Keen Hearing traits common to all onaryx.

ACTIONS

  • Multiattack. The onaryx makes three claw attacks. Alternatively, it can make two ranged attacks with its plasma javelins.
  • Claw. Melee Weapon Attack: +9 to hit, 10 ft. reach. Hit: 12 (2d8 + 3) slashing damage.
  • Plasma Javelin. Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) radiant damage.
  • Sonic Cry (Recharges 5-6). An onaryx can use its unique vocal structures to produce potent sonic effects. These effects are always a 60 ft. long and 5 ft. wide line and onaryx are immune to their effects and the DC to resist these effects is 15. The onaryx uses one of the following cries.
  • Nauseating. The onaryx’s sonic cry disturbs the equilibrium of living creatures it strikes causing the target to become nauseated for 1 round unless it makes a Constitution saving throw. Nauseated creatures have disadvantage on ability checks and saving throws.
  • Terrifying. The onaryx’s sonic cry strikes terror into its victim, causing it to become frightened for 1 minute on a failed Wisdom saving throw.

ABOUT

One of the oldest of the Elder Evil species, the bat-like onaryx are born predators possessed of both power and prowess that few can match upon battlefield. Theirs is a militant race whose people swell the Ultari Hegemony forces both as rank-and-file soldiers as well as commanding officers and even generals.

Onaryx are an extremely diverse race, and many mutate as they age. Few understand why the mutations occur, and a variety of explanations such as sickness and forced genetic alterations have been credited as the cause of the shift. For the most part, they are hideously formed creatures, with strangely jointed bodies that appear almost crumpled beneath thick knots of sinew and muscle. When standing upright, an onaryx can twist its wings alongside its arms so that they fold backwards, making them nearly undetectable. Their legs too are sized similar to those of a human; however, the knees turn slightly outward and its feet are flat, wide and clawed. Their mottled flesh has a slightly greasy sheen and few hairs. Coloration ranges from drab grayish-green to ochre and dark brown, with dark stains and blotches that make them difficult to spot in the dark. Nails and teeth are a sickly ochre color stained with umber. Depending on age, they stand between 6 to 18 feet tall.

Onayrx prefer the darkness of both night and space and use their uncanny abilities to navigate in complete darkness. They also wield advanced technological weaponry and equipment developed over thousands of years.

Section 15: Copyright Notice
Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham