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Onaryx Soldier

Large fiend, neutral evil

Armor Class 16 (baroque skymetal scale) Hit Points 230 (20d12 + 100)
Speed 40 ft., fly 60 ft.

STR DEX CON INT WIS CHA
29 (+9) 14 (+2) 20 (+5) 16 (+3) 18 (+4) 18 (+4)

Saving Throws Str +14, Con +10, Wis +9, Cha +9
Skills Athletics +14, History +8, Perception +9
Senses blindsight 90 ft., darkvision 60 ft., passive Perception 19
Languages Onaryx, Ultari
Challenge 12 (5,900 XP)

SPECIAL TRAITS

  • Onaryx Traits. An onaryx soldier has the Echolocation, Flyby Rake, Hegemony Weapon Familiarity (with bonus of +2), and Keen Hearing traits common to all onaryx.

ACTIONS

  • Multiattack. The veteran onaryx warrior makes two skymetal greatsword attacks.
  • Skymetal Greatsword. Melee Weapon Attack: +14 to hit, 10 ft. reach, one target. Hit: 30 (6d6 + 9) slashing damage.
  • Heavy photon Blaster. Ranged Weapon Attack: +9 to hit, range 120 ft. one target. Hit: 19 (4d6 + 4) radiant damage and the target must make a DC 15 Dexterity saving throw or be blinded for 1 minute. A blinded creature may make a DC 15 Constitution save at the end of its turn to remove the condition.
  • Overcharged Heavy Photon Blaster (Recharge 5–6). The onaryx overcharges his photon blaster for a one-off artillery-style attack. It picks a point it can see within 240 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 58 (12d8 + 4) radiant damage on a failed save, or half as much damage on a successful one. The target is also blinded on a failed save until the end of its next turn. The heavy photon blaster attack option becomes unavailable while the overcharged heavy photon blaster is recharging.
  • Sonic Cry (Recharges 5-6). An onaryx is capable of using its unique vocal structures to produce potent sonic effects. These effects are always a 60 ft. long and 5 ft. wide line and onaryx are immune to their effects and the DC to resist these effects is 17. The onaryx uses one of the following cries.
  • Disorientating. Targets struck by this subsonic cry become dizzy and disoriented for 1 minute on a failed Constitution saving throw, losing all sense of direction. They treat all creatures as if they had concealment, and whenever they attempt to move there is a 50% chance each time they move 5 feet that they move in a random direction rather than their intended direction. If they remain stationary for the entire round, there is a 50% chance they fall prone at the end of their turn. On a successful save the target is only disorientated for 1 round.
  • Echolocate. Using this ability, the onaryx sends forth sonic frequencies that bounce of its surroundings, allowing it to perceive creatures and within the area of its cry as if it had tremorsense out to 60 ft. until the end of its turn. This sensory effect persists within the area of the cry and does not follow creatures that leave that area.
  • Sickening. The onaryx’s sonic cry causes targets to become poisoned (but living creatures immune to poison are affected) for 1 minute.

ABOUT

One of the oldest of the Elder Evil species, the bat-like onaryx are born predators possessed of both power and prowess that few can match upon battlefield. Theirs is a militant race whose people swell the Ultari Hegemony forces both as rank-and-file soldiers as well as commanding officers and even generals.

Onaryx are an extremely diverse race, and many mutate as they age. Few understand why the mutations occur, and a variety of explanations such as sickness and forced genetic alterations have been credited as the cause of the shift. For the most part, they are hideously formed creatures, with strangely jointed bodies that appear almost crumpled beneath thick knots of sinew and muscle. When standing upright, an onaryx can twist its wings alongside its arms so that they fold backwards, making them nearly undetectable. Their legs too are sized similar to those of a human; however, the knees turn slightly outward and its feet are flat, wide and clawed. Their mottled flesh has a slightly greasy sheen and few hairs. Coloration ranges from drab grayish-green to ochre and dark brown, with dark stains and blotches that make them difficult to spot in the dark. Nails and teeth are a sickly ochre color stained with umber. Depending on age, they stand between 6 to 18 feet tall.

Onayrx prefer the darkness of both night and space and use their uncanny abilities to navigate in complete darkness. They also wield advanced technological weaponry and equipment developed over thousands of years.

Section 15: Copyright Notice
Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham