One with Nature

Note: One with Nature is a class feature of the Epic Druid and not a fully described “creature” in the source material. It is missing some information (like Challenge) for use as a general-purpose creature to use as a foe to PCs.

Gargantuan aberration, unaligned

Armor Class 10 + proficiency bonus
Speed 15 ft.

25 (+7) 8 (-1) 24 (+7)

Damage Vulnerabilities varies by terrain
Damage Resistances necrotic, psychic
Damage Immunities poison; varies by terrain
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, petrified, poisoned, prone
Senses blindsight 120 ft., tremorsense 40 ft.

  • Be The Terrain. You ignore difficult terrain.
  • Living Lair. Your body spreads out across a 20-foot radius as you embody nature in the area. Your movement does not provoke opportunity attacks.
  • Magic Weapons. Your weapon attacks are magical.
  • Swallowing Pit. By spending a bonus action, you open a 5-foot radius pit beneath a creature within your space, swallowing a Large size or smaller creature. The creature makes a Dexterity saving throw against your epic druid spell save DC or is blinded and restrained. While inside you a creature has total cover against attacks and any effects occurring outside of you, but your massive insides grind and pulp the swallowed creature, dealing 16 (2d8+7) bludgeoning damage at the start of each of your turns. Should you take 30 or more damage from inside of your body during a single turn, you must succeed a DC 22 Constitution saving throw at the end of that turn. On a failed saving throw any creature swallowed by you is regurgitated, gaining the prone condition and landing in a space within 20 feet of you. Should you be reduced to 0 hit points while living creatures are inside of you, swallowed creatures lose the restrained condition, and exit prone after spending 20 feet of movement.
Section 15: Copyright Notice

Forgotten Crowns © 2022 Mike Myler, Authors Josh Gentry, Jocelyn Gray, Peter Martin, published under license by Legendary Games.

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