Ooze, Snow

Family: Oozes

Huge ooze, unaligned

Armor Class 6
Hit Points 171 (18d12 + 54)
Speed 30 ft., burrow 20 ft.

STR DEX CON INT WIS CHA
18 (+4) 3 (–4) 16 (+3) 1 (–5) 12 (+1) 5 (–3)

Damage Resistances bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities cold
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 11
Languages
Challenge 7 (2,900 XP)
Proficiency Bonus +3

SPECIAL TRAITS

  • Amorphous. The snow ooze can move through a space as narrow as 1 foot wide without squeezing.
  • False Appearance. While the snow ooze remains motionless, it is indistinguishable from a patch of snow.
  • Ice Walk. The snow ooze can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost it extra movement.
  • Ooze Nature. The snow ooze doesn’t require sleep.
  • Snow Blindness. When a creature that can see the snow ooze starts its turn within 30 feet of the ooze, that creature must succeed on a DC 15 Constitution saving throw or be blinded until the start of its next turn. This trait doesn’t function while the snow ooze is in dim light or darkness.
  • Snow Burrower. The snow ooze can burrow through nonmagical snow and ice in addition to sand, earth, and mud.

ACTIONS

  • Multiattack. The snow ooze makes two Pseudopod attacks.
  • Pseudopod. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 9 (2d8) cold damage.
  • Avalanche (Recharge 4–6). The snow ooze rumbles forward, stirring up snow as it goes. The ooze moves up to 30 feet in a straight line and can move through the space of any Large or smaller creature. The first time it enters a creature’s space during this move, that creature must make a DC 15 Dexterity saving throw. On a failure, a creature takes 10 (3d6) bludgeoning damage and 18 (4d8) cold damage and is buried in slushy snow. On a success, a creature takes half the damage and isn’t buried. A buried creature is restrained and unable to breathe or stand up. A creature, including the buried creature, can take its action to free the buried creature by succeeding on a DC 15 Strength check. A buried creature with a swimming speed has advantage on this check.

ABOUT

The field of snow suddenly reveals itself to be a huge white ooze that rolls forward like an avalanche. The exterior of the snow ooze is firm like packed snow, but its interior is slushy and semi-liquid, allowing them to hide in their snowy homes more effectively.

Cold Climate Hunters. Snow oozes hunt in perpetually snow-covered land in the subarctic and extreme arctic or in high mountainous areas. Their range increases in winter, allowing them to hunt further into temperate climes, retreating to the arctic and subarctic areas as the snow melts.

Convenient Disposal. Intelligent creatures in colder climes, such as frost giants, often trick snow oozes into pits or enclosed sections of their fortresses, using them as garbage disposals or deadly traps.

Section 15: Copyright Notice

Tome of Beasts 3 © 2022 Open Design LLC; Authors: Eytan Bernstein, Celeste Conowitch, Benjamin L. Eastman, Robert Fairbanks, Scott Gable, Basheer Ghouse, Richard Green, Jeremy Hochhalter, Jeff Lee, Christopher Lockey, Sarah Madsen, Ben Mcfarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Chelsea Steverson, Brian Suskind, Mike Welham

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