Gargantuan celestial, lawful good

Armor Class 18 (natural armor)
Hit Points 231 (14d20 + 84)
Speed 0 ft., fly 150 ft. (hover)

1 (-5) 1 (-5) 1 (-5) 17 (+3) 22 (+6) 28 (+9)

Saving Throws Intelligence +9, Wisdom +12, Charisma +15
Skills Insight +12, Perception +18
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison, radiant
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, stunned
Senses truesight 120 ft., passive Perception 33
Languages all, telepathy 120 ft.
Challenge 18 (20,000 XP)


  • Divine Awareness. The ophanim knows if it hears a lie.
  • Divine Integrity. The ophanim is a being of pure light that sustains its physical form by being constantly aware of it. It uses its Wisdom modifier instead of its Strength, Dexterity, and Constitution modifiers. If the ophanim falls unconscious, it becomes unaware of itself and dies.
  • Innate Spellcasting. The ophanim’s spellcasting ability is Charisma (spell save DC 23). The ophanim can innately cast the following spells, requiring no components:


  • Multiattack. The ophanim makes two radiant rupture attacks.
  • Radiant Rupture. Ranged Spell Attack: +15 to hit, range 150 ft., one target. Hit: 36 (8d8) radiant damage. It deals 54 (12d8) radiant damage to creatures that are poisoned by Drain Light.


  • Drain Light. To attack a creature that is made of pure light is a vile act that can drain the attacker. When a creature successfully hits the ophanim, the ophanim can choose to drain the creature’s light. The creature must succeed on a DC 17 Charisma saving throw or become poisoned until the end of its next turn. The poisoned creature takes more damage from radiant rupture.


The ophanim can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The ophanim regains spent legendary actions at the start of its turn.

  • Teleport. The ophanim magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
  • Eyes of Rings (Costs 2 Actions). The ophanim targets one creature it can see within 120 feet of it. Numerous eyes on the golden rings focus their gazes upon a single creature. The creature must succeed on a DC 15 Charisma saving throw, or the creature is overwhelmed and stunned until the end of its next round.
  • Light’s Ultimatum (Costs 3 Actions). The ophanim absorbs the radiant energy in a 120-foot radius area centered on the ophanim. All lights are absorbed by the ophanim, creating a magical darkness in the affected area. Each creature in the darkness must succeed on a DC 23 Charisma saving throw or lose their resistance and immunity to radiant damage until they leave the darkness. The ophanim gains 11 temporary hit points (an extra +4 temporary hit point for each radiant immunity or resistance nullified).


The first light that shines upon the throne of a deity humbly bows before the might of the divine as it obtains sentience to perceive and, through perception, to comprehend the supremacy of the holy. If a deity chooses to preserve the courteous light, it blesses the light with four sacred rings, creating an ophanim. An ophanim’s loyalty never wavers and unlike other angels, they can’t fall from grace. They are pure light molded into a body through faith. An ophanim’s duty is to watch over the realm of a deity and to guard its throne.

Being of Light. An ophanim doesn’t have a vessel; it is a being of pure light anchored to material existence by four rings. These rings have numerous eyes on them that constantly watch over the ophanim. By doing so, they acknowledge its existence.

Divine Creation. An ophanim is an angel and doesn’t require food, drink, or sleep.

Incorruptible. The essence of an ophanim consists of strong and righteous ideals and the pillars of divine faith. If these ideals ever weaken or if the faith of an ophanim ever wavers, the ophanim’s essence dissipates and it is no more.

Section 15: Copyright Notice

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