Ophidian

Medium humanoid, chaotic evil

Armor Class 15 (natural armor)
Hit Points 22 (4d6+4)
Speed 30 ft., 30 ft. (swim)

STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 13 (+1) 10 (+0) 12 (+1) 10 (+0)

Skills Deception +4, Perception +3, Stealth +4, Survival +5
Senses darkvision 60 ft., blindsight 30 ft
Languages Ophidian
Challenge ½ (100 XP)

Special Qualities

  • Heat Sense. The ophidians can sense heat, granting them blindsight within 30 ft.
  • Seductive. The ophidians add double their proficiency bonus and gain advantage on all Charisma (deception) checks.

Actions

  • Multiattack. The ophidian makes 2 attacks: one with its scimitar, and one bite.
  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage plus 3 (1d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 hour. Affected targets can repeat the save at the end of each turn, ending the effect on themselves with a success.

About

Vicious Snake Men. The Ophidians appear as 6-foot tall humanoids with the heads of pit vipers. Their tongues dart in and out, and they move so smoothly they appear to glide. They are hostile to almost every creature that is not another Ophidian.

Violent Predators. Ophidians live for the hunt and the kill. Their entire society is built around seeking out and consuming victims. They want nothing else out of life, and they will employ any tactic for the chance to kill a target.

Seductive liars. While ophidians generally don’t care for negotiations, they can be incredibly seductive when they want to. They will lie, cheat, and make any promises they feel appropriate before striking their prey when least expected.

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The Lost City of Gaxmoor, Copyright 2020, Troll Lord Games: Author Ernest G. Gygax, Luke Gygax.

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