5e SRD >Creatures >


Huge monstrosity, chaotic evil

Armor Class 15 (natural armor)
Hit Points 168 (16d12 + 64)
Speed 20 ft., swim 30 ft.

23 (+6) 62 (+1) 18 (+4) 4 (-4) 44 (+2) 20 (+0)

Skills Perception +5
Damage Resistances cold, fire
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 15
Challenge 8 (3,900 XP)


  • Multiattack. An ophidile makes one Bite attack, one Constrict attack, and one Poisonous Spittle attack.
  • Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 9 (1d6 + 6) piercing damage plus 7 (2d6) poison damage.
  • Constrict. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the ophidile can’t constrict another target.
  • Poisonous Spittle. Ranged Weapon Attack: +4 to hit, range 30 ft. Hit: 14 (4d6) poison damage.
  • Paralyzing Gaze (Recharge 6). The ophidile fixes its gaze on one creature it can see within 20 feet of it. The target must succeed on a DC 16 Constitution saving throw or become paralyzed for one minute. The paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


An ophidile has a crocodile body some 20 feet long. Three snake-necks protrude from the shoulders: a cobra-like one about seven feet long, a viper-like one about eight feet long, and a python-like one about 15 feet long. The cobra and viper heads melee flank that of the python and serve to protect it when it attacks.

Section 15: Copyright Notice

Necropolis, © 2021, Necromancer Games; Author Mark Greenberg, Bill Webb

This is not the complete section 15 entry - see the full license for this page