Large aberration, neutral

Armor Class 12 (natural)
Hit Points 30 (4d10+8)

15 (+2) 9 (-1) 15 (+2) 3 (-4) 10 (+0) 4 (-3)

Skills Stealth +1
Senses passive Perception 10
Challenge ¼ (50 XP)


  • Translucent. The orbut is nearly invisible. This gives it advantage on all stealth checks. The creature is considered hidden until it attacks.


  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8+2) acid damage. Further, the target must make an escape check (DC 12) if it is medium or smaller in size. On a failed save, the target is swallowed whole. At the beginning of its turn, the target takes 9 (2d8) acid damage. While swallowed, the target is restrained. If the target succeeds in doing at least ten points of damage to the inside of the creature in a single turn, the orbut must make a Constitution save (DC 15) or spit the target out. The target is considered prone after being spit out.


The orbut is a large semi-translucent creature. It consists of little more than a thick stem that ranges up to 8 feet in length and a wide mouth. The mouth caps the stem much as does the venus flytrap plant. The upper and lower jaws are lined with hundreds of small cilia; stem-like appendages that hang down from is maw. These appendages serve as the creature’s only sense, warning it of motion.

Magic Residuals. The orbut grow in small pods, primarily in dungeons, and are the result of the magic left over from spent spells, destroyed magic items, or fallen magical creatures. The residue of most magic lingers long after it is gone and from time to time it coalesces into a semi-living creature. The orbut can grow on almost any surface, from floors to ceilings, in and out of water, and in any temperature environment.

Translucent Body. Orbut are hard to see, their skin is so translucent and flexible that they are often mistaken for slime or moisture. A sure sign of the orbut is the sickly stench that permeates them and the acidic droppings leftover from dissolving a victim. If anyone looks directly at an orbut, even one fully extended, they can see right through it, though things on the other side of the creature are distorted as if looking through rippled glass.

Instinctive predators. They attack anything that moves near them, whether it is living or not. They generally lie against the wall or hang from the ceiling flatly contracted. When something moves beneath them they strike, swallow it, and begin breaking it down.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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